Karate Kommandos
Created byChuck Norris
Developed byDan DiStefano
Directed by
StarringChuck Norris
Voices of
ComposerUdi Harpaz
Country of originUnited States
Original languageEnglish
No. of seasons1
No. of episodes5
Production
Executive producers
ProducerLarry Huber
Running time30 minutes
Production companyRuby-Spears Enterprises
Original release
NetworkFirst-run syndication
ReleaseSeptember 15 (1986-09-15) 
September 19, 1986 (1986-09-19)
Related
Lazer Tag Academy

Karate Kommandos (also known as Chuck Norris: Karate Kommandos) is an American animated television series that originally aired in 1986 as a syndicated five episode mini-series. It was created by and starred Chuck Norris as himself, and produced by Ruby-Spears Enterprises.[1] Re-runs of the cartoon have occasionally aired on Boomerang and Adult Swim.

Plot

"Narrator: Chuck Norris! Chuck Norris, man of action! [GONG!] Chuck Norris stars in Karate Kommandos! Chuck Norris, he's got nerves of steel and strength to match! Chuck Norris, with his team Pepper [Pepper: It's to dangerous Chuck!] [Too Much: Wha!] Narrator: Too much! [Too Much: To much!] Narrator: Kimo, the samurai warrior! three Chuck's teenage apprentice, Tabe, the sumo champion! With Chuck Norris, they battle the sinister forces of the Claw! [Claw: Remember this!] and the ruthless Super-Ninja! [Super-Ninja: Wha I'll finish Norris!] Chuck Norris stars in Chuck Norris: Karate Kommandos!

- opening narration.

This fictionalized version of Chuck Norris is a United States government operative with a team of racially diverse warriors known as the Karate Kommandos. Together, they fight against the organization VULTURE led by the Claw and his right-hand man Super Ninja.[2]

Production

The series follows the framing device of Mister T (also a Ruby-Spears production). At the beginning of each episode, a live action segment with Norris, usually at a gym or a martial arts studio, is shown to explain what is going on. At the end of each episode, Norris narrates a moral lesson for the audience to learn.

Characters

Karate Kommandos

The team includes:

VULTURE

VULTURE is an evil organization that plots to take over the world. Its members include:

  • Claw (voiced by Bill Martin) - the leader of VULTURE who serves as the primary antagonist of the series. Claw has a metal claw for a right arm which he often shows when quoting to his operatives on their assignments to "Remember this".
  • Super-Ninja (voiced by Keone Young) - a ninja who is Claw's right-hand man.
  • VULTURE Ninjas - the foot soldiers of VULTURE.

Episodes

No. Title Written by Original air date
1"Deadly Dolphin"Dan DiStefano
Janis Diamond
September 15, 1986 (1986-09-15)
Chuck Norris and his comrades are helping a scientist named Dr. Sanford test experimental equipment that would enable people to breathe underwater by converting water into oxygen. The Claw sends Super-Ninja and a female VULTURE operative named Angelfish to lead his men to kidnap Dr. Sanford and break into Sealab. It is up to Norris' team to defend them both.
2"Target: Chuck Norris"Jack BornoffSeptember 16, 1986 (1986-09-16)
The Claw places a bounty on Chuck Norris' head in order to eliminate him once and for all. At the same time, he sends the Imposter to steal a computer chip that would permit him to gain control of NATO's defenses. Chuck Norris and his comrades must get the chip back in order to protect the free world. When Super-Ninja manages to capture Too-Much, Chuck Norris must rescue his young ward as well.
3"Terror Train"Matt UitzSeptember 17, 1986 (1986-09-17)
Chuck Norris and his comrades are assigned to guard a robot laser while it is being transported, but The Claw has his eyes on the prize as well so he sends some of his best men to steal it. However, when Super-Ninja plants some explosives onto the transport train, Norris must play his cards correctly or risk losing the lives of the passengers on board.
4"Menace from Space"Mike ChainSeptember 18, 1986 (1986-09-18)
Chuck Norris and his comrades head off to a space shuttle launch site in order to warn a general about The Claw's plans. They are too late and The Claw manages to get away with the shuttle. To make matters worse, the space shuttle was carrying a fusion cannon that has the power to do unspeakable damage to any city in the world. So Norris decides to use an old space shuttle to go into space and stop Super Ninja before any damage is dealt.
5"Island of the Walking Dead"Janis DiamondSeptember 19, 1986 (1986-09-19)
The Claw is attempting to bring down a United States satellite in order to reprogram it so he can gain control of all the nation's military bases, so the President decides to send Chuck Norris to stop him. However, Super Ninja manages to distract Norris long enough for The Claw's men to succeed. Norris and his comrades head off to Voodoo Island in hope of recovering the satellite, but things take a turn for the worse, and they discover that the island is full of the walking dead.

Home media

In 1987, a VHS tape of Chuck Norris: Karate Kommandos was released by Worldvision Home Video.

The complete series was released on DVD on April 1, 2011, via Warner Archive line.[3][4]

Comic book

There was also a comic book series published by Star Comics, an imprint of Marvel Comics which produced comic books aimed at young children. Steve Ditko provided the art.[5] The series ran four issues from January through July 1987.[6]

Issue #1 found Too-Much daydreaming in class about being as great a martial artist as Chuck Norris, even taking down the Super Ninja singlehandedly. Without warning, Too-Much's teacher calls on him to give his book report (which he characteristically has not even started) on James Clavell's The Children's Story. Then Too-Much, his classmates, and their teacher are taken hostage by the Klaw's ninjas, who demand the Super-cruiser in return for their release. The Super-cruiser, which looks like a U-Haul truck, is a new anti-terrorist weapon created by Norris for the government. Pepper drives the Super-cruiser to the school, where she and her trusty dog take on the ninjas, while Chuck himself barges into the classroom and knocks out more of the ninjas. One of the ninjas tries to shoot Norris, who stops the bullet with a copy of The Children's Story; he then sells Too-Much a bill of goods about what a great book this is, while the police haul the ninjas off to jail.[7]

Issue #2 has Norris looking into a possible conspiracy to steal the new Banana 7000 prototype by going to a seedy seaside bar and asking too many questions. Kimo, Tabe, Pepper and Reed are guarding the newest prototype at a hotel but the Cult of the Klaw get the drop on Pepper, kidnap her and steal it while Kimo and Tabe are taking a break. Reed is distracted by Margie, a stranger whose mother is ill and is convinced by The Cult of the Klaw to help steal the computer for money for her mother's operation. The Karate Kommandos, now joined by Too Much and Wolf, return to find the hotel empty. They change into their battle suits and begin to search for Pepper. Meanwhile Pepper is being forced to show The Klaw's ninjas how to use the computer. Margie does not want anyone to be hurt so turns on them by making a plan with Pepper to escape. The Kommandos arrive at the enemies bungalow and enter politely according to Kimo. They take out the ninjas inside but as a last ditch effort, their leader attempts to threaten Pepper but when he enters Pepper's room, Margie takes him out with a vase. There was a big reward for anyone who helps apprehend the thieves who were after the computer and Norris believes Margie earned it. She is so grateful to be able pay for her mother’s operation she rewards Reed with a kiss.[8]

Action figures

To coincide with the airing of the show, Kenner Products made a set of action figures based on the main characters of the show. Kenner also made many accessories, including weapons and vehicles, to go along with the figurines.[9]

Stations

City Station
Boston WLVI 56[10][11]

References

  1. "Chuck Norris: Karate Kommandos DVD Review - IGN". Uk.ign.com. 2011-05-13. Retrieved 2012-10-20.
  2. Erickson, Hal (2005). Television Cartoon Shows: An Illustrated Encyclopedia, 1949 Through 2003 (2nd ed.). McFarland & Co. p. 202. ISBN 978-1476665993.
  3. "Chuck Norris: Karate Kommandos - The Complete Series : DVD Talk Review of the DVD Video". Dvdtalk.com. Retrieved 2012-10-20.
  4. "Chuck Norris Animation on DVD-on-Demand". Animation Insider. Retrieved 2012-02-08.
  5. @ 04:56 PM (2007-01-07). "365 Reasons to Love Comics #7 | Comics Should Be Good! @ Comic Book Resources". Goodcomics.comicbookresources.com. Retrieved 2012-10-20.{{cite web}}: CS1 maint: numeric names: authors list (link)
  6. Chuck Norris
  7. Duffy, Jo (January 1987). Chuck Norris Karate Kommandos. Vol. 1. New York: Marvel Comics Group.
  8. Duffy, Jo (March 1987). Chuck Norris Karate Kommandos. Vol. 1. New York: Marvel Comics Group.
  9. "Buyers Have an Early Adventure in Toyland: Industry Show Previews Talking Teddy Bears, Cuddly Dolls, More Rambos - Los Angeles Times". Articles.latimes.com. 1986-02-21. Retrieved 2012-10-20.
  10. "RETRO: Providence/Boston/Hartford – Thursday, September 11, 1986 (1 of 2)". Radio Discussions. August 15, 2010.
  11. "Retro: Maine (Tuesday, September 9, 1986)". Radio Discussions. September 9, 2012.
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