Game Audio Network Guild Awards
Current: 21st Annual Game Audio Network Guild Awards
Game Audio Network Guild logo
Awarded forExcellence in video game audio
VenueMoscone Center
CountryUnited States
Hosted byGame Audio Network Guild
First awardedMarch 7, 2004 (2004-03-07)
Last awardedMarch 23, 2023 (2023-03-23)
Websiteaudiogang.org

The Game Audio Network Guild Awards (shortened to the G.A.N.G. Awards) is an award show that celebrates excellence in video game audio. The awards, which started in 2004, are arranged by the Game Audio Network Guild and held annually during the Game Developers Conference in San Francisco. The first four shows were held at the Fairmont San Jose, before moving to the Moscone Center from the fifth; due to the COVID-19 pandemic, the 18th, 19th, and 20th ceremonies were held virtually.

Format

The Game Audio Network Guild (G.A.N.G.) Awards are celebrated annually as part of the Game Developers Conference in San Francisco. The awards are split between music, sound design, and voice acting. Submissions must be released between January 1 and December 31 of the preceding year.[1] Members of the Game Audio Network Guild may submit five nominations for free, with each additional submission costing US$25; public submissions cost US$75 per game. Early access games are ineligible.[2] After the submission deadline passes, the Awards Committee sends the data to the Advisors and Awards Committees to select the nominees. Once the final nominations are selected, the Game Audio Network Guild votes for the winners.[1]

Ceremonies

# Date Audio of the Year Venue
1stMarch 7, 2003Medal of Honor: FrontlineFairmont San Jose
2ndMarch 25, 2004Call of Duty
3rdMarch 10, 2005Halo 2
4thMarch 23, 2006God of War
5thMarch 8, 2007Gears of WarMoscone Center
6thFebruary 21, 2008BioShock
7thMarch 26, 2009Dead Space
8thMarch 11, 2010Uncharted 2: Among Thieves
9thMarch 3, 2011Red Dead Redemption
10thMarch 8, 2012Battlefield 3
11thMarch 28, 2013Diablo III
12thMarch 20, 2014The Last of Us
13thMarch 5, 2015Call of Duty: Advanced Warfare
14thMarch 17, 2016Ori and the Blind Forest
15thMarch 23, 2017Uncharted 4: A Thief's End
16thMarch 22, 2018Cuphead
17thMarch 21, 2019God of War
18thMay 6, 2020Death StrandingVirtual
19thApril 28, 2021The Last of Us Part II
20thMay 25, 2022Ratchet & Clank: Rift Apart
21stMarch 23, 2023God of War RagnarökMoscone Center

1st (2003)

Michael Giacchino won four awards at the 1st Annual G.A.N.G. Awards for his work on Medal of Honor: Frontline and Medal of Honor: Allied Assault.
Nobuo Uematsu won Best Original Vocal Song – Choral for "Memoro de la Santono from Final Fantasy XI.
Hikaru Utada won Best Original Vocal Song – Pop for "Kingdom (Vocal Version)" from Kingdom Hearts.

The first G.A.N.G. Awards ceremony took place on March 7, 2003, at the Fairmont San Jose. Almost 500 people attended the ceremony. The awards were presented by members of the Game Audio Network guild, including Tommy Tallarico, Clint Bajakian, and Jack Wall, with musical interludes from LoudLouderLoudest!, Orpheus Hanley, the Slackmates, the Ex Lucas Arts Boys, and George "The Fat Man" Sanger.[3]

Overall

Music

Sound Design

  • Sound Design of the Year: Medal of Honor: Frontline
  • Best Sound Design in a Sports or Driving Game: FIFA World Cup 2002
  • Best Use of Multi-Channel Surround in a Game: James Bond 007: Nightfire

Voice Acting

Industry and Trade

Recognition

  • Most Innovative Use of Audio: SOCOM U.S. Navy SEALs
  • Best Game Audio Article, Publication or Broadcast: "The Use and Effectiveness of Audio in Halo: Game Music Evolved" by Marty O'Donnell, Aaron Marks, and Greg O'Connor-Read
  • G.A.N.G. Recognition Award: Music4Games and Headhunter
  • Lifetime Achievement Award: Mark Miller
  • Rookie of the Year: Shane Kneip
  • Best Audio Programmer: Buzz Burrowes
  • Best Producer/Designer: Dan Irish
  • Distinguished G.A.N.G. Service Awards: Sach Jobbs, Jay Samerad, Todd Fay, and Mike Tallarico
  • G.A.N.G. Contest Winners: Sam Hulick (songwriting), and Rob King (sound design)

2nd (2004)

Poets of the Fall won Best Original Vocal Song – Pop for "Late Goodbye" from Max Payne 2: The Fall of Max Payne.
Velasco and Emerson-Johnson were awarded Rookie of the Year.

The second annual G.A.N.G. Awards ceremony took place on March 25, 2004, at the Fairmont San Jose in the Regency Ballroom. Tallarico returned to host the ceremony, which took place over two-and-a-half hours. Musical performances included Steve Kirk and the Voodoo Vince Band, LoudLouderLoudest!, the Rockin' hobbit Band, the OneUp Mushrooms, and Dweezil Zappa.[4][5][6]

Overall

Music

Sound Design

  • Sound Design of the Year: Call of Duty
  • Best Sound Design in a Sports or Driving Game: Need for Speed: Underground
  • Best Use of Multi-Channel Surround in a Game: The Lord of the Rings: The Return of the King

Voice Acting

Industry and Trade

Recognition

  • Lifetime Achievement Award: Rob Hubbard
  • G.A.N.G. Recognition Awards: Brian O'Connor and Mark Sazer (RMA, Chris Milner and Carol M. Sato (AFM), Escalet, George Aiello, Bill Mitchell
  • Rookie of the Year: Cris Velasco and Jared Emerson-Johnson
  • Silas Warner Best Audio Programming Award: Thomas Engel (Factor 5)
  • Best Producer/Designer: Simon Pressey (Ubisoft)
  • Most Innovative Use of Audio: Amplitude (Chuck Doud)
  • Best Game Audio Article, Publication or Broadcast: "DirectX 9 Audio Exposed: Interactive Audio Development" by Todd M. Fay
  • Distinguished Service Awards: Brian DiDomenico, Jamie Lendino, Jerome Rossen
  • G.A.N.G. Contest Winners: Ian Dorsch (composition), Jonathan Wall (sound design)
  • Golden Melodica Award: Tommy Tallarico

3rd (2005)

O'Donnell and Salvatori won Audio of the Year and Best Original Soundtrack Album for their work on Halo 2.

The third annual G.A.N.G. Awards ceremony took place on March 10, 2005, at the Fairmont San Jose as part of the Game Developers Conference. Myst IV: Revelation led the winners with three awards.[7][8]

Overall

  • Audio of the Year: Halo 2
  • Best Cinematic/Cut-Scene Audio: Hitman Contracts
  • Best Audio – Other: River Reader Rabbit series for LeapPad
  • Best Handheld Audio: Spider-Man 2
  • Best Website Audio: Speak Getaway
  • Best Edutainment/Children Audio: Barbie: Princess and the Pauper

Music

Sound Design

Voice Acting

  • Best Dialogue: Grand Theft Auto: San Andreas
  • Best Commentary in a Sports Game: ESPN NFL 2K5

Industry and Trade

  • Best New Audio Technology: GameCODA 2.0
  • Best Audio Software: Nuendo 3.0
  • Best Audio Hardware: Spherex Xbox 5.1 Surround Sound System
  • Best Sound Library: Quantum Leap Symphonic Orchestra: Platinum Edition

Recognition

  • Lifetime Achievement Award: Michael Land
  • G.A.N.G. Recognition Awards: Didier Lord, Bob Rice, and Steve Schnur
  • Rookie of the Year: Tom Salta
  • Silas Warner Best Audio Programming Award: John Twigg, Cliff Kondratuik
  • Best Producer/Designer: Donald Mustard (GlyphX)
  • Most Innovative Use of Audio: Donkey Konga
  • Best Game Audio Article, Publication or Broadcast: "Audio for Games: Planning, Process and Production" by Alexander Brandon
  • Distinguished Service Awards: Chris Rickwood, Jonathan Wall, Matt Bielejeski, and Alistair Cooper

4th (2006)

Nile Rodgers was one of the two recipients of the G.A.N.G. Recognition Awards.
Gerard Marino won Rookie of the Year in 2006.

The fourth annual G.A.N.G. Awards ceremony took place on March 23, 2006, at the Fairmont San Jose. God of War swept most of the major categories.[9][10][11][12]

Overall

  • Audio of the Year: God of War
  • Best Cinematic/Cut-Scene Audio: God of War
  • Best Audio – Other: Lumines

Music

Sound Design

Voice Acting

  • Best Dialogue: God of War

Industry and Trade

  • Best New Audio Technology: XMA
  • Best Audio Software: Spectrasonics Stylus RMX — Real Time Groove Module
  • Best Audio Hardware: M-Audio MicroTrack 24/96
  • Best Sound Library: East West/Quantum Leap Symphonic Choirs

Recognition

  • Lifetime Achievement Award: Bobby Prince
  • G.A.N.G. Recognition Awards: Nile Rodgers and Jim Charne
  • Rookie of the Year: Gerard Marino
  • Student/Apprentice Competition: Wilbert Roget (music), and Carsten Rojahn (sound design)
  • Most Innovative Use of Audio: Guitar Hero
  • Best Game Audio Article, Publication or Broadcast: "The Treatment of Music in Games" by Jim Charne
  • Distinguished Service Awards: Paul Lipson, Mark Guleno, Shiloh Hobel, Jerry Lyons, and Michelle Sorger

5th (2007)

Christopher Tin was named Rookie of the Year in 2007, and won Best Original Vocal Song – Choral for "Baby Yetu" from Civilization IV.
Koji Kondo received the Lifetime Achievement Award in 2007.

The fifth annual G.A.N.G. Awards ceremony took place on March 8, 2007, at the Moscone Center in San Francisco.[13][14]

Overall

  • Audio of the Year: Gears of War
  • Best Cinematic/Cut-Scene Audio: Gears of War
  • Best Audio – Other: Cartoon Network's Re-Animated: Fit to be Pied

Music

Sound Design

  • Sound Design of the Year: Gears of War
  • Best Use of Multi-Channel Surround in a Game: Call of Duty 3

Voice Acting

Recognition

  • Lifetime Achievement Award: Koji Kondo
  • G.A.N.G. Recognition Awards: Audiokinetic and Gene Semel
  • Rookie of the Year: Christopher Tin
  • Student Contest Winners: JJ Lee (music composition), Vince Iannelli (sound design)
  • Student/Apprentice Competition Winners: Ivo Ivanov and Ryan John
  • Distinguished Service Awards: Scott Gershin, David Murrant, and Scott Selfon
  • Most Innovative Use of Audio: Guitar Hero II
  • Best Game Audio Article, Publication or Broadcast: "2006 GDC Audio Boot Camp" by Scott Selfon

6th (2008)

Austin Wintory won Rookie of the Year.
Brian L. Schmidt received the Lifetime Achievement Award in 2008.

The sixth annual G.A.N.G. Awards ceremony took place on February 21, 2008, in the North Hall of the Moscone Center in San Francisco. BioShock swept the ceremony, winning all eight awards for which it was nominated. At the ceremony, a US$10,000 scholarship to Ex'pression College for Digital Arts was awarded to guild member Nathan Rain Schwartz.[15][16][17] According to Tallarico, the guild's advisory board took over a month to decide final nominees.[18]

Overall

Music

  • Music of the Year: BioShock
  • Best Interactive Score: BioShock
  • Best Original Instrumental Song: "Welcome to Rapture" — BioShock
  • Best Original Vocal Song – Choral: "Main Titles" — God of War II
  • Best Original Vocal Song – Pop: "Still Alive" — Portal
  • Best Use of Licensed Music: BioShock
  • Best Original Soundtrack Album: God of War II
  • Best Arrangement of a Non-Original Score: The Simpsons Game

Sound Design

  • Sound Design of the Year: BioShock
  • Best Use of Multi-Channel Surround in a Game: Halo 3

Voice Acting

  • Best Dialogue: BioShock

Recognition

  • Lifetime Achievement Award: Brian L. Schmidt
  • G.A.N.G. Recognition Awards: Russell Brower, Rod Abernathy, and Michael "Piano Squall" Gluck
  • Rookie of the Year: Austin Wintory and Tomas Neumann
  • Student/Apprentice Competition Winners: Mike "Skitch" Schichiano (music) and Mikkel Eskessen (sound design)
  • Most Innovative Use of Audio: Tom Clancy's Ghost Recon Advanced Warfighter 2
  • Best Game Audio Article, Publication or Broadcast: "The World of Game Composing" — Film Music Magazine
  • Distinguished Service Awards: Sean Beeson, Jerry Lyons, Chance Thomas, and Becky Young

7th (2009)

Wataru Hokoyama won Rookie of the Year in 2009, and Music of the Year for his work on Afrika.

The seventh annual G.A.N.G. Awards were held on March 26, 2009, in the North Hall of the Moscone Center as part of the Game Developers Conference. LittleBigPlanet led the nominees with eight nominations.[19][20] Dead Space won Audio of the Year and Sound Design of the Year, while Afrika won Music of the Year; Wataru Hokoyama, composer of the latter, won Rookie of the Year.[21][22][23][24] Votes were conducted by the 800 members of the guild across 30 countries.[25]

Overall

Music

  • Music of the Year: Afrika
  • Best Interactive Score: LittleBigPlanet
  • Best Original Instrumental Song: "The Garden" — LittleBigPlanet and "Main Theme" — Afrika (tie)
  • Best Original Vocal Song – Choral: "Main Title" — World of Warcraft: Wrath of the Lich King
  • Best Original Vocal Song – Pop: "Still Alive" — Mirror's Edge
  • Best Use of Licensed Music: Rock Band 2
  • Best Original Soundtrack Album: Video Games Live: Volume One

Sound Design

  • Sound Design of the Year: Dead Space
  • Best Use of Multi-Channel Surround in a Game: Left 4 Dead

Voice Acting

Recognition

  • Lifetime Achievement Award: Bob Rice
  • G.A.N.G. Recognition Awards: Jim Charne and John Broomhall
  • Student/Apprentice Competition Winners: Tom Graczkowski (music composition) and Benoit Babin (sound design)
  • Rookie of the Year: Wataru Hokoyama
  • Best Game Audio Article, Publication or Broadcast: "The Complete Guide to Game Audio" by Aaron Marks
  • Distinguished Service Awards: Richard Jacques, Tom Salta, and Stephen Years

8th (2010)

Kyd and Edmonson tied as winners of Music of the Year for their work on Assassin's Creed II and Uncharted 2: Among Thieves, respectively.

The eighth annual G.A.N.G. Awards were held on March 11, 2010, at the Moscone Center. Assassin's Creed II and Uncharted 2: Among Thieves led the nominations with nine each.[26][27]

Overall

Music

Sound Design

Voice Acting

  • Best Dialogue: Uncharted 2: Among Thieves

Recognition

  • Lifetime Achievement Award: Charles Deenen
  • G.A.N.G. Recognition Awards: Brian L. Schmidt
  • Student/Apprentice Competition Winners: Courtney Johns (music composition) and Jeff Schmidt (sound design)
  • Rookie of the Year: Dave Johnson and Camden Stoddard
  • Best Game Audio Article, Publication or Broadcast: "The Future of Game Audio / The Game Audio Mixing Revolution" (Gamasutra)
  • Distinguished Service Awards: Rob Bridgett, Morla Gorrondona, Chip Beeman, Alexander Brandon, and David Chan

9th (2011)

Woody Jackson won Music of the Year and Rookie of the Year for his work on Red Dead Redemption alongside Bill Elm.
Chris Huelsbeck won the Lifetime Achievement Award in 2011.

The ninth annual G.A.N.G. Awards were held on March 3, 2011, at the Moscone Center during the Game Developers Conference. The final nominees were decided upon by a 70-person advisory committee, while the winners received votes from the members of the Game Audio Network Guild.[28] More than 350 submissions were considered by the committee across the 14 categories. Red Dead Redemption led the show with ten nominations and five wins.[28][29][30]

Overall

Music

  • Music of the Year: Red Dead Redemption
  • Best Interactive Score: Red Dead Redemption
  • Best Original Instrumental Song: "Athens Harbour Chase" — James Bond 007: Blood Stone
  • Best Original Vocal Song – Choral: "Invincible" — World of Warcraft: Cataclysm
  • Best Original Vocal Song – Pop: "I'll Take It All" — James Bond 007: Blood Stone
  • Best Use of Licensed Music: BioShock 2
  • Best Original Soundtrack Album: Video Games Live: Level Two

Sound Design

Voice Acting

  • Best Dialogue: Red Dead Redemption

Recognition

  • Lifetime Achievement Award: Chris Huelsbeck
  • G.A.N.G. Recognition Awards: Sumthing Else Musicworks
  • Student/Apprentice Competition Winners: Paolo Amati (music composition) and Adam Raley (sound design)
  • Rookie of the Year: Bill Elm and Woody Jackson
  • Best Game Audio Article, Publication or Broadcast: "The Weight of Silence — How Silence Can Indicate a Character's Importance" by Jesse Harlin
  • Distinguished Service Awards: Dren McDonald and Jacquie Shriver

10th (2012)

Tommy Tallarico, who founded the Game Audio Network Guild and hosted some of the early ceremonies, won the Lifetime Achievement Award in 2012.
Kevin Riepl won the G.A.N.G. Recognition Award in 2012.
Darren Korb won Rookie of the Year in 2012.

The tenth annual G.A.N.G. Awards were held on March 3, 2012, at the Moscone Center. Battlefield 3 won the most awards, with three wins, while Bastion, Portal 2, and Star Wars: The Old Republic won two awards each.[31][32][33][34]

Overall

Music

Sound Design

  • Sound Design of the Year: Battlefield 3
  • Best Use of Multi-Channel Surround in a Game: Battlefield 3

Voice Acting

  • Best Dialogue: Portal 2

Recognition

  • Lifetime Achievement Award: Tommy Tallarico
  • G.A.N.G. Recognition Awards Kevin Riepl
  • Student/Apprentice Competition Winners: Nathaniel Tronrud (music) and Matthew Chastney (sound design)
  • Rookie of the Year: Darren Korb
  • Best Game Audio Article, Publication or Broadcast: "The Use of Voice in Portal 2"

11th (2013)

Jessica Curry was one of the two recipients of Rookie of the Year in 2013.

The eleventh annual G.A.N.G. Awards were held on March 28, 2013, at the Moscone Center. The show was recorded and broadcast via Twitch.[35][36]

Overall

Music

Sound Design and Voice Acting

  • Sound Design of the Year: Halo 4
  • Best Dialogue: Far Cry 3 and The Walking Dead (tie)

Recognition

  • Lifetime Achievement Award: Clint Bajakian
  • G.A.N.G. Recognition Award: Chance Thomas
  • Student/Apprentice Competition Winners: Anastasia Devana (music composition) and Logan Byers (sound design)
  • Rookie of the Year: Joel Corelitz and Jessica Curry
  • Best Game Audio Article, Publication or Broadcast: "All in the Mix: The Importance of Real-Time Mixing in Video Games" by Garry Taylor
  • Distinguished Service Awards: Alexander Davis

12th (2014)

Phillip Kovats won Audio of the Year and Sound Design of the Year for his work as the audio lead on The Last of Us.
Eugene Jarvis was one of the two recipients of the G.A.N.G. Recognition Award in 2014.

The twelfth annual G.A.N.G. Awards were held on March 20, 2014, at the Moscone Center.[37] The show was recorded and broadcast via Twitch. The Last of Us led the awards with three wins, while BioShock Infinite received two.[38]

Overall

Music

Sound Design and Voice Acting

  • Sound Design of the Year: The Last of Us
  • Best Dialogue: The Last of Us

Recognition

  • G.A.N.G. Recognition Awards: Brandon Cole and Eugene Jarvis
  • Lifetime Achievement Award: David Warhol and Andrew Kane
  • Student/Apprentice Competition Winners: PJ Tracy (music composition) and Andrew Villa (sound design)
  • Best Game Audio Article, Publication or Broadcast: "GDC Boot Camp XII"

13th (2015)

George "The Fat Man" Sanger won the Lifetime Achievement Award in 2015.

The thirteenth annual G.A.N.G. Awards were held on March 5, 2015, at the Moscone Center. George "The Fat Man" Sanger received two standing ovations as he accepted his Lifetime Achievement Award.[39]

Overall

Music

  • Music of the Year: Destiny
  • Best Interactive Score: Hohokum
  • Best Original Instrumental: "Halo Theme Gungnir Mix" — Halo 2 Anniversary
  • Best Original Vocal Song – Choral: "The Traveler/Excerpt from The Hope" — Destiny
  • Best Original Vocal Song – Pop: "Hope for the Future" — Destiny
  • Best Music in a Casual/Social Game: Peggle Blast
  • Best Game Music Cover/Remix: The String Arcade

Sound Design

  • Sound Design of the Year: Call of Duty: Advanced Warfare
  • Best Sound Design in a Casual/Social Game: Hearthstone: Heroes of Warcraft

Voice Acting

Recognition

  • G.A.N.G. Recognition Award: Emily Reese
  • Student/Apprentice Competition Winners: George Shaw (music) and Thomas Couchard (sound design)
  • Distinguished Service Awards: Richard Savery
  • Lifetime Achievement Award: George "The Fat Man" Sanger
  • Best Game Audio Article, Publication or Broadcast: "The Mix in The Last of Us"

14th (2016)

Gareth Coker won Rookie of the Year and Best Original Instrumental for his work on Ori and the Blind Forest.
Peter Hollens won best Game Music Cover/Remix for his cover of "Underground" from Assassin's Creed Syndicate.

The fourteenth annual G.A.N.G. Awards were held on March 17, 2016, at the Moscone Center. Everybody's Gone to the Rapture led the nominees with six nominations, followed by Star Wars Battlefront with five and Ori and the Blind Forest with four.[40][41]

Overall

Music

  • Music of the Year: Star Wars Battlefront
  • Best Interactive Score: Star Wars Battlefront
  • Best Original Instrumental: "Main Theme" — Ori and the Blind Forest
  • Best Original Vocal Song – Choral: "The Light We Cast" — Everybody's Gone to the Rapture
  • Best Original Vocal Song – Pop: "The Mourning Tree" — Everybody's Gone to the Rapture
  • Best Original Soundtrack Album: Everybody's Gone to the Rapture
  • Best Music in a Casual/Social Game: Honor of Kings
  • Best Game Music Cover/Remix: "Underground" (Assassin's Creed Syndicate) by Peter Hollens

Sound Design

  • Sound Design of the Year: Star Wars Battlefront
  • Best Sound Design in a Casual/Social Game: Gathering Sky

Voice Acting

  • Best Dialogue: Everybody's Gone to the Rapture

Recognition

  • Rookie of the Year: Gareth Coker
  • G.A.N.G. Recognition Award: Penka Kouneva
  • Distinguished Service Awards: Savina Ciaramella and Chance Thomas
  • Lifetime Achievement Award: Marty O'Donnell
  • Best Game Audio Article, Publication or Broadcast: "Gathering Sky — Audio Journals 1-3" by Dren McDonald

15th (2017)

Peter McConnell won the Lifetime Achievement Award in 2017.

The fifteenth annual G.A.N.G. Awards were held on March 23, 2017, at the Moscone Center.[42][43]

Overall

  • Audio of the Year: Uncharted 4: A Thief's End
  • Best Cinematic/Cutscene Audio: Uncharted 4: A Thief's End
  • Best Handheld Audio: Hearthstone: One Night in Karazhan
  • Best Audio for an Indie Game: Inside
  • Best Audio Mix: Uncharted 4: A Thief's End

Music

  • Music of the Year: Abzû
  • Best Interactive Score: Fossil Echo
  • Best Original Instrumental: The Last Guardian
  • Best Original Vocal Song – Choral: "Then Were Created the Gods in the Mist of Heaven" — Abzû
  • Best Original Vocal Song – Pop: "Our Steps, To the Night" — The Banner Saga 2
  • Best Original Soundtrack Album: Abzû
  • Best Music in a Casual/Social Game: "Realm of Valor" — Strike of Kings
  • Best Game Music Cover/Remix: "Fated Children"

Sound Design

  • Sound Design of the Year: Overwatch
  • Best Sound Design in a Casual/Social Game: Hearthstone: One Night in Karazhan

Voice Acting

  • Best Dialogue: Uncharted 4: A Thief's End

Recognition

  • Rookie of the Year: John Robert Matz and Mikel Shane Prather
  • G.A.N.G. Ambassador Award: Karen Collins
  • G.A.N.G. Recognition Award: Liza Salta
  • Distinguished Service Award: Stephan Schütze
  • Lifetime Achievement Award: Peter McConnell
  • Best Game Audio Article, Publication or Broadcast: "Overwatch — The Elusive Goal: Play by Sound"

16th (2018)

Richard Jacques won the Lifetime Achievement Award in 2018.

The sixteenth annual G.A.N.G. Awards were held on March 22, 2018, at the Moscone Center during the Game Developers Conference.[44]

Overall

Music

  • Music of the Year: Call of Duty: WWII
  • Best Interactive Score: Call of Duty: WWII
  • Best Original Instrumental: "A Brotherhood of Heroes" (Call of Duty: WWII) and Horizon Zero Dawn (tie)
  • Best Original Song: "Hearthstone is Home" — Hearthstone
  • Best Original Choral Composition: Horizon Zero Dawn
  • Best Original Soundtrack Album: Call of Duty: WWII
  • Best Music in a Casual/Social Game: So Let Us Melt
  • Best Music for an Indie Game: So Let Us Melt
  • Best Game Music Cover/Remix: "Sword of Destiny" — The Witcher 3

Sound Design

  • Sound Design of the Year: Call of Duty: WWII
  • Best Sound Design in a Casual/Social Game: So Let Us Melt
  • Best Sound Design for an Indie Game: Hellblade: Senua's Sacrifice

Voice Acting

  • Best Dialogue: Uncharted: The Lost Legacy

Recognition

  • Extraordinary Leadership and Service: Brian L. Schmidt
  • Breakout Talent of the Year: Kristofer Maddigan
  • G.A.N.G. Recognition Award: Sally-Anne Kellaway
  • Distinguished Service Award: Spencer Bambrick
  • Lifetime Achievement Award: Richard Jacques

17th (2019)

Bear McCreary won Music of the Year and Best Original Choral Composition for his work on God of War.
Philip Sheppard won Best Original Instrumental for "Kara Main Theme" from Detroit: Become Human.

The seventeenth annual G.A.N.G. Awards were held on March 21, 2019, at the Moscone Center. God of War led the winners with six awards.[45]

Overall

  • Audio of the Year: God of War
  • Best Cinematic/Cutscene Audio: God of War
  • Best Audio Mix: God of War
  • Best VR Audio: Moss
  • G.A.N.G. / MAGFEST People's Choice Award: Celeste and Octopath Traveler (tie)

Music

  • Music of the Year: God of War
  • Best Original Soundtrack Album: Shadow of the Tomb Raider
  • Best Interactive Score: Shadow of the Tomb Raider
  • Best Original Instrumental: "Kara Main Theme" — Detroit: Become Human
  • Best Music in a Casual/Social Game: Hearthstone: The Boomsday Project
  • Best Music for an Indie Game: Moss
  • Best Original Song: "Waiting" — Battle Through the Heaven
  • Best Original Choral Composition: "Lullaby of the Giants" — God of War
  • Best Game Music Cover/Remix: "Super Mario Bros." — ConSoul

Sound Design

  • Sound Design of the Year: God of War
  • Best Sound Design in a Casual/Social Game: Hearthstone: The Boomsday Project
  • Best Sound Design for an Indie Game: Moss

Voice Acting

Recognition

  • G.A.N.G. Recognition Award: Damian Kastbauer
  • Distinguished Service Award: Becky Allen
  • Lifetime Achievement Award: Elise Baldwin
  • Best Game Audio Article, Publication or Broadcast: "Soundworks Collection Video: Shadow of the Tomb Raider" by Michael Coleman, Rob Bridgett, Frédéric Arnaud, Hugo Léger, Anne-Sophie Mongeau, Brian D'Oliveira

18th (2020)

Stephen Barton won Music of the Year and Best Original Choral Composition for his work on Star Wars Jedi: Fallen Order alongside Gordy Haab.

The eighteenth annual G.A.N.G. Awards were held on May 6, 2020. Due to the COVID-19 pandemic, the event was held virtually for the first time. It was hosted by Wilbert Roget, II and Cody Matthew Johnson, and had a pre- and post-show. Death Stranding swept the show with six wins, including Audio of the Year, Sound Design of the Year, and Best Dialogue.[46][47]

Overall

Music

  • Music of the Year: Star Wars Jedi: Fallen Order
  • Best Interactive Score: Erica
  • Best Music for an Indie Game: Bee Simulator
  • Best Original Instrumental: "Erica Know Thyself" by Austin WintoryErica
  • Best Original Song: "Giants" by Jared Lee, Jessica Karpov, Kole Hicks, Umar Ibrahim — League of Legends
  • Best Original Choral Composition: "Cordova's Theme" by Gordy Haab and Stephen BartonStar Wars Jedi: Fallen Order
  • Best Original Soundtrack Album: Death Stranding
  • Best Music in a Casual/Social Game: Honor of Kings 2.0
  • Best Game Music Cover/Remix: "The Trial" (Chrono Trigger) by John Robert Matz

Sound Design

Voice Acting

  • Best Dialogue: Death Stranding
  • Best Dialogue for an Indie Game: Golem

Recognition

  • Breakout Talent Award: Laryssa Okada
  • G.A.N.G. Recognition Award: Guy Whitmore
  • Distinguished Service Award: Emmanuel Lagumbay
  • Best Game Audio Article, Publication or Broadcast: "100 Unusual, Novel, Surprising Ways to be a Better Sound Designer in Video Games" by Rob Bridgett

19th (2021)

Soyeon of (G)I-dle
Miyeon, Soyeon, Burns, and Beer—performers from the virtual band K/DA—were among the winners of Best Original Song for their work on "More" from League of Legends.

The nineteenth annual G.A.N.G. Awards took place on April 28, 2021. Due to COVID-19 pandemic, the show was held virtually for the second time, hosted by Rachel Ribison and Cody Matthew Johnson. Musical guests included the Video Game Orchestra and 88bit. The Last of Us Part II led the show with 15 nominations and eight wins, followed by Ghost of Tsushima with 14 nominations and five wins, Hades with 12 nominations and three wins, and Marvel's Spider-Man: Miles Morales with 11 nominations.[48][49] Guy Whitmore received the Lifetime Achievement Award.[48]

Overall

Music

Sound Design

  • Sound Design of the Year: Ghost of Tsushima and The Last of Us Part II (tie)
  • Creative and Technical Achievement in Sound Design: The Last of Us Part II
  • Best Game Foley: Ghost of Tsushima
  • Best Sound Design for an Indie Game: Hades
  • Best UI, Reward or Objective Sound Design: Animal Crossing: New Horizons

Voice Acting

  • Dialogue of the Year: The Last of Us Part II
  • Best Dialogue for an Indie Game: Hades
  • Best Voice Performance: Kazuya Nakai as Jin Sakai — Ghost of Tsushima
  • Best Ensemble Cast Performance: The Last of Us Part II
  • Best Non-Humanoid Performance: Bugsnax

Recognition

  • Best Game Audio Article or Publication: The Last of Us Part II Sound Interview — A Sound Effect
  • Best Game Audio Presentation, Podcast or Broadcast: "How to Get Hired a Second Time" by Jesse Harlin — GameSoundCon 2020

20th (2022)

Laura Bailey won Best Performance for her role as Polina Petrova in Call of Duty: Vanguard.
Unpacking won Best Audio for an Indie Game and Best Sound Design for an Indie Game.

The twentieth annual G.A.N.G. Awards took place on May 25, 2022. Due to COVID-19 pandemic, the show was held virtually for the third time, hosted by Jason E. Kelley. Musical guests included 88bit and Raphael Batista. Call of Duty: Vanguard led the nominees with ten nominations,[50] and Ratchet & Clank: Rift Apart led the winners with four awards, including Audio of the Year. Leslie Ann Jones won the Lifetime Achievement Award, and G.A.N.G. vice president Sabrina Hutchinson won the Distinguished Service Award.[51]

Overall

Music

Sound Design

  • Sound Design of the Year: Returnal
  • Creative and Technical Achievement in Sound Design: Ratchet & Clank: Rift Apart
  • Best Game Foley: Call of Duty: Vanguard
  • Best Sound Design for an Indie Game: Unpacking
  • Best UI, Reward or Objective Sound Design: Ratchet & Clank: Rift Apart

Voice Acting

  • Dialogue of the Year: Ratchet & Clank: Rift Apart
  • Best Dialogue for an Indie Game: Disco Elysium: The Final Cut
  • Best Voice Performance: Laura Bailey as Polina Petrova — Call of Duty: Vanguard
  • Best Ensemble Cast Performance: Marvel's Guardians of the Galaxy
  • Best Non-Humanoid Performance: Returnal

Recognition

  • Lifetime Achievement Award: Leslie Ann Jones
  • Distinguished Service Award: Sabrina Hutchinson
  • Best Game Audio Article or Publication: Leading With Sound by Rob Bridgett
  • Best Game Audio Presentation, Podcast or Broadcast: "Returnal with Loic Couthier & Toivo Kallio" — Tonebenders Sound Design Podcast

21st (2023)

Bear McCreary's work on God of War Ragnarök won Music of the Year, Creative and Technical Achievement in Music, Best Original Soundtrack Album, Best Main Theme (tie), and Best Original Song.
Ashly Burch won Best Voice Performance for her role as Aloy in Horizon Forbidden West.

The 21st annual G.A.N.G. Awards took place on March 23, 2023. For the first time since 2019, the ceremony returned to the Moscone Center. Submissions opened on December 17, 2022,[2] and nominees were announced on February 9, 2023. Paul Lipson, former G.A.N.G. president, received the Lifetime Achievement Award.[52] God of War Ragnarök won all 14 of its nominations, representing more than half of the awards.[53]

Overall

Music

  • Music of the Year: God of War Ragnarök
  • Creative and Technical Achievement in Music: God of War Ragnarök
  • Best Music for an Indie Game: Moss: Book II
  • Best Original Soundtrack Album: God of War Ragnarök
  • Best Physical Soundtrack Release: Returnal (Original Soundtrack)
  • Best Main Theme: "God of War Ragnarök" (God of War Ragnarök) and "Haiyue Theme" (Honor of Kings)
  • Best Original Song: "God of War Ragnarök" (God of War Ragnarök)
  • Best Game Music Cover or Remix: "Dire Dire Docks (from Super Mario 64)" (Rob Kovacs, 88bit, Rob Anderson, Save Point) and "The Final Battle" (Rozen + Reven) (tie)

Sound Design

  • Sound Design of the Year: God of War Ragnarök
  • Creative and Technical Achievement in Sound Design: God of War Ragnarök
  • Best Game Foley: God of War Ragnarök
  • Best Sound Design for an Indie Game: Stray
  • Best UI, Reward or Objective Sound Design: God of War Ragnarök

Voice Acting

  • Dialogue of the Year: God of War Ragnarök
  • Best Dialogue for an Indie Game: Moss: Book II
  • Best Voice Performance: Ashly Burch as AloyHorizon Forbidden West
  • Best Ensemble Cast Performance: Horizon Forbidden West

Recognition

  • Lifetime Achievement Award: Paul Lipson
  • G.A.N.G. Recognition Award: Kevin Regamey and Matthew Marteinsson
  • Best Game Audio Article or Publication: The Audio Source Magazine: Women in Game Audio Edition (Fall 2022)
  • Best Game Audio Presentation, Podcast or Broadcast: Interactive Mixing: The Next Frontier in Game Audio (Loic Couthier and Rob Bridgett)

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