Developer(s) | Infinity Ward |
---|---|
Initial release | October 2005 |
Stable release | IW 9.0 (Modern Warfare III)
|
Written in | C, C++, Python |
Platform | |
License | Proprietary |
The IW engine is a game engine created and developed by Infinity Ward for the Call of Duty series. The engine was originally based on id Tech 3. Aside from Infinity Ward, the engine is also used by other Activision studios working on the series, including primary lead developers Treyarch and Sledgehammer Games, and support studios like Beenox, High Moon Studios, and Raven Software.[1][2][3]
History
IW 2.0 to IW 3.0
The engine has been distinct from the id Tech 3 engine on which it is based since Call of Duty 2 in 2005. The engine's name was not publicized until IGN was told at the E3 2009 by the studio that Call of Duty: Modern Warfare 2 (2009) would run on the "IW 4.0 engine".[4] Development of the engine and the Call of Duty games has resulted in the inclusion of advanced graphical features while maintaining an average of 60 frames per second on the consoles and PC.
Call of Duty 4: Modern Warfare was released using version 3.0 of the engine. This game included features such as bullet penetration, improved AI, lighting engine upgrades, better explosions, particle system enhancements and many more improvements. Treyarch began using an enhanced version of the IW 3.0 engine for Call of Duty: World at War.[5] Improvements were made to the physics model and dismemberment was added. Environments also featured more destructibility and could be set alight using a flamethrower. The flamethrower featured propagating fire and it was able to burn skin and clothes realistically. Treyarch modified the engine for their James Bond title, 007: Quantum of Solace.[6]
IW 4.0 to IW 5.0
Call of Duty: Modern Warfare 2 (2009) was released using the IW 4.0 engine, the only game to do so. The IW 4.0 engine featured texture streaming technology to create much higher environmental detail without sacrificing performance. Call of Duty: Black Ops was not based on IW 4.0; rather, Treyarch further enhanced the version of IW 3.0 they had used in their previous game. This version of the engine also featured streaming technology, lighting enhancements, and support for 3D imaging. Call of Duty: Modern Warfare 3 (2011) utilizes an improved version of the IW 4.0 engine. Improvements on the engine allowed better streaming technology which allowed larger regions for the game while running at a minimum of 60 frames per second. Further improvements to the audio and lighting engines were made in this version.
Call of Duty: Black Ops II was developed using a further iteration of the IW engine.[7] Texture blending was improved due to a new technology called "reveal mapping" which compared tones between two textures and then blends them together. Also, there were upgrades to the lighting engine which included HDR lighting, bounce lighting, self-shadowing, intersecting shadows and various other improvements. Call of Duty: Black Ops II took advantage of DirectX 11 video cards on the Windows version of the game. The "zombie" mode was moved to the multiplayer portion of the engine which will allow for much more variety within this part of the game.[8]
IW 6.0 to IW 7.0
Call of Duty: Ghosts features an upgraded version of the IW 5.0 seen in Call of Duty: Modern Warfare 3 (2011). It was unknown whether or not any engine features have been taken from Call of Duty: Black Ops II. Since the main developer was Infinity Ward they returned to their original engine naming system and called that iteration IW 6.0.[9] IW 6.0 was compatible with systems such as Xbox One and PlayStation 4 so polygon counts, texture detail and overall graphical fidelity had increased. IW 6.0 was also compatible with Microsoft Windows, Wii U, PS3 and Xbox 360. The IW 6.0 engine featured technology from Pixar, SubD, which increased the level of detail of models as one got closer to them.[10] Mark Rubin said about the HDR lighting "We used to paint it in and cover up the cracks, but now it's all real-time".[11][12] Ghosts used Iris Adjust tech which allowed the player to experience from a person's point of view how their eyes would react to changes in lighting conditions realistically. Other features included new animation systems, fluid dynamics, interactive smoke, displacement mapping and dynamic multiplayer maps.[13]
Call of Duty: Black Ops III used a highly upgraded version of the engine used in Black Ops II for the PS4/Xbox One/PC/macOS version.[14][15] Call of Duty: Infinite Warfare's IW 7.0 featured weightlessness system, game physics improvement, improved AI and improved non-player characters behaviors.[16] For Call of Duty: Black Ops 4, Treyarch heavily modified the engine used in Black Ops III to support up to 100 players, and introduced a new 'Super Terrain' system.[17][18]
IW 8.0 to IW 9.0
With Call of Duty: Modern Warfare (2019) and Call of Duty: Warzone, Infinity Ward employed their Poland studio to rebuild the engine completely.[19][20] Dubbed IW 8.0, the engine was created within five years, and featured substantial upgrades such as spectral rendering, volumetric lighting and support for hardware-accelerated ray tracing on the PC version.[21][22][23] Support for Nvidia's Deep Learning Super Sampling (DLSS) was added later in April 2021.[24][25][26] Activision stated that the new engine was also shared across the board for all Call of Duty developers to use in future titles.[27] Call of Duty: Black Ops Cold War does not use this new engine, but instead uses a highly modified version of the Black Ops III engine.[28] Call of Duty: Vanguard was powered by the same engine used in Modern Warfare and Warzone with enhancements from developer Sledgehammer Games.[29][30]
Call of Duty: Modern Warfare II (2022) was developed on a highly upgraded version of the engine first used in 2019's Modern Warfare.[31][32][33] Dubbed IW 9.0,[34] the engine was co-developed by Infinity Ward, Treyarch, and Sledgehammer Games, and was planned to be used in future installments of the series in a unified effort to ensure that every studio was working with the same tools,[35][36][37] allowing them to create a single cross-game launcher, known as Call of Duty HQ.[38] Call of Duty: Modern Warfare III (2023) was also planned to use this engine and be integrated into the Call of Duty HQ launcher.[39]
Sledgehammer Games engine
Call of Duty: Advanced Warfare featured Sledgehammer Games' in-house custom engine with only a few lines of legacy code remaining from the IW engine.[40] Majority of the engine in Advanced Warfare had been built from the ground up.[41][42] Sledgehammer Games incorporated brand new animation, physics, rendering, lighting, motion capture and facial animation systems.[43][44][45] The developers reworked the audio engine which had also been built from the ground up.[46] According to Sledgehammer Games audio director Don Veca, the team was able to incorporate an audio intelligence system to the game.[47][48][49]
Call of Duty: Modern Warfare Remastered and Call of Duty: Modern Warfare 2 Campaign Remastered were developed on an advanced version of this engine with modifications from Raven Software and Beenox, respectively.[50][51] Raven Software and Beenox introduced enhancements to the original games including new models and animations as well as rebuilt textures.[52][53] Call of Duty: WWII uses an improved version of Sledgehammer Games' in-house custom engine from Advanced Warfare.[54] Sledgehammer Games eventually replaced this engine with IW 8.0 for their next game, Call of Duty: Vanguard, in 2021.[55][56]
Games using IW engine
Title | Version | Year | Notes | Features |
---|---|---|---|---|
Call of Duty 2 | IW 2.0 | 2005 | Modified version of id Tech 3 from Call of Duty (Call of Duty: Classic on PS3/Xbox 360) |
|
Call of Duty 4: Modern Warfare | IW 3.0 | 2007 | Highly upgraded version of Call of Duty 2's IW 2.0 engine |
|
Call of Duty: World at War | IW 3.0 | 2008 | Call of Duty 4: Modern Warfare's IW 3.0 engine updated |
|
007: Quantum of Solace[6] | IW 3.0 | 2008 | Modified version of Call of Duty 4: Modern Warfare's IW 3.0 engine |
|
Call of Duty: Modern Warfare 2 | IW 4.0 | 2009 | Upgraded from Call of Duty 4: Modern Warfare's IW 3.0 engine |
|
Call of Duty: Black Ops[61] | IW 3.0 | 2010 | Call of Duty: World at War's IW 3.0 engine updated |
|
Call of Duty: Modern Warfare 3[63][64] | IW 5.0 (MW3 engine) | 2011 | Improved version of Call of Duty: Modern Warfare 2's IW 4.0 engine |
|
Call of Duty: Black Ops II[65] | Black Ops II engine (Updated version of IW 3.0)[66] | 2012 | Call of Duty: Black Ops' IW 3.0 engine heavily modified |
|
Call of Duty: Ghosts[68] | IW 6.0[9] | 2013 | Significantly upgraded version of Call of Duty: Modern Warfare 3's engine (IW 5.0)[69] |
|
Call of Duty: Advanced Warfare | Sledgehammer Games engine | 2014 | Heavily modified and overhauled from Call of Duty: Modern Warfare 3's IW 5.0 engine | |
Call of Duty: Black Ops III (PS4/Xbox One/PC/macOS version)[78] | Black Ops III engine (derived from IW 3.0) | 2015 | Call of Duty: Black Ops II's updated IW 3.0 engine heavily modified[79] | |
Call of Duty: Infinite Warfare | IW 7.0[82] | 2016 | Significantly upgraded from Call of Duty: Ghosts' heavily modified engine (IW 6.0) and incorporating aspects of the engine overhaul for 2019's Call of Duty: Modern Warfare[19] | |
Call of Duty: Modern Warfare Remastered Call of Duty: Modern Warfare 2 Campaign Remastered |
Modified IW (derived from Sledgehammer Games engine) | 2016; 2020 | Upgraded version of Call of Duty: Advanced Warfare's engine with modifications from Raven Software and Beenox[51] | |
Call of Duty: WWII | Sledgehammer Games engine | 2017 | Improved version of Call of Duty: Advanced Warfare's engine |
|
Call of Duty: Black Ops 4 | Black Ops 4 engine (derived from IW 3.0) | 2018 | Updated from Call of Duty: Black Ops III's engine |
|
Call of Duty: Modern Warfare Call of Duty: Warzone |
IW 8.0 (Rebuilt engine)[19] | 2019; 2020 | Heavily rebuilt and overhauled version of IW engine with much improved lighting, rendering, physics, textures, audio, etc. |
|
Call of Duty: Black Ops Cold War | Black Ops Cold War engine[96] | 2020 | Upgraded version of Call of Duty: Black Ops IIII's engine (heavily modified IW 3.0) using tools and underlying technology from the IW 8.0 engine |
|
Call of Duty: Vanguard | IW 8.0[97] | 2021 | Upgraded version of Call of Duty: Modern Warfare's engine |
|
Call of Duty: Modern Warfare II Call of Duty: Warzone 2.0 Call of Duty: Warzone Mobile Call of Duty: Modern Warfare III |
IW 9.0[34] | 2022; 2023 | Highly upgraded version of Call of Duty: Modern Warfare's engine |
References
- ↑ Zwiezen, Zack (April 30, 2021). "Now Every Single Activision Studio Works On Call Of Duty". Kotaku. Retrieved August 27, 2021.
- ↑ Ivan, Tom (August 20, 2021). "Activision confirms all its core studios are now working on Call of Duty". Video Games Chronicle. Retrieved August 27, 2021.
- ↑ Cooper, Dalton (May 4, 2021). "All of the Activision Studios Working on Call of Duty and What They Did Before". Game Rant. Retrieved August 27, 2021.
- ↑ Stead, Chris (July 15, 2009). "The 10 Best Game Engines of This Generation". IGN. Retrieved May 24, 2010.
- ↑ "E3 2010: First Details Interview Part 2 HD". GameTrailers. May 28, 2010. Archived from the original on December 30, 2011. Retrieved May 28, 2010.
- 1 2 Miller, Ross (May 9, 2008). "New Bond game Quantum of Solace runs on COD4 engine, launching with movie". Joystiq. Archived from the original on May 12, 2008. Retrieved May 30, 2021.
- ↑ Lamia, Mark (May 12, 2014). "Black Ops 2: New engine isn't necessary - Treyarch". Computer and Video Games. Retrieved May 14, 2012.
- ↑ Amrich, Dan (May 1, 2012). "What I Know About Call of Duty: Black Ops II". One of Swords. Archived from the original on May 4, 2012. Retrieved May 3, 2012.
- 1 2 Tach, Dave (June 12, 2013). "Infinity Ward, Call of Duty: Ghosts and the nameless game engine that powers a first-person shooter phenomenon". Polygon. Retrieved June 12, 2013.
- ↑ Maity, Prarthito (June 3, 2013). "Call of Duty: Ghosts - More details revealed, graphics and SubD discussed". Game N Guide.
- ↑ "Infinity Ward reborn". MCV/Develop. June 3, 2013.
- ↑ Sinha, Riva (June 9, 2013). "Call of Duty Ghosts: Graphics Details Revealed, Will Be Using SubD". GamingBolt.
- ↑ Woligroski, Don (December 4, 2013). "Call Of Duty: Ghosts Graphics Performance: 17 Cards, Tested". Tom's Hardware.
- ↑ Hurley, Leon (July 1, 2015). "Yes, Black Ops 3 is still running the old COD engine. No, it's not that simple". GamesRadar+. Retrieved September 27, 2021.
- ↑ Henry, Jasmine (July 2, 2015). "Call of Duty: Black Ops 3 Does Run on Old Graphics Engine". Game Rant. Retrieved September 27, 2021.
- ↑ Pramath (June 5, 2016). "Call of Duty Infinite Warfare Won't Use A New Engine, But Will Feature Improvements". GamingBolt. Retrieved December 28, 2016.
- ↑ Morgan, Thomas (September 22, 2018). "How well does Call of Duty's tech handle the battle royale challenge?". Eurogamer. Retrieved September 27, 2021.
- ↑ Linneman, John (October 10, 2018). "COD Black Ops 4: behind the scenes on Blackout, Battle.net - and the new focus on PC". Eurogamer. Retrieved September 27, 2021.
- 1 2 3 Shea, Brian (August 26, 2019). "The Impressive New Tech Behind Call Of Duty: Modern Warfare". Game Informer. Retrieved November 20, 2019.
- ↑ "Modern Warfare® Initial Intel: Call of Duty®: Modern Warfare's game engine is put through its paces". Activision.Blog. Activision. June 26, 2019. Retrieved June 26, 2019.
- ↑ Jones, Ali. "Call of Duty: Modern Warfare finally has a new engine, with 4K and raytracing". PCGamesN. Retrieved November 20, 2019.
- ↑ Hume, Mike (October 17, 2019). "Building a world of Modern Warfare". The Washington Post. Retrieved September 27, 2021.
- ↑ Leadbetter, Richard (May 30, 2019). "Call of Duty: Modern Warfare's engine revamp promises a generational leap in fidelity". Eurogamer. Retrieved September 28, 2021.
- ↑ Macgregor, Jody (April 22, 2021). "Latest Call of Duty: Warzone patch adds DLSS support, finally". PC Gamer. Retrieved October 28, 2021.
- ↑ Peppiatt, Dom (April 22, 2021). "Call of Duty: Warzone patch finally adds DLSS support". VG247. Retrieved October 28, 2021.
- ↑ Chacos, Brad (April 22, 2021). "Call of Duty: Warzone adds Nvidia DLSS for a massive speed boost". PC World. Retrieved October 28, 2021.
- ↑ Madan, Asher (June 1, 2019). "Call of Duty: Modern Warfare engine has been in the works for 5 years, to be used in future games". Windows Central. Retrieved November 20, 2019.
- ↑ Rochlin, Jason (August 26, 2020). "Call of Duty: Black Ops Cold War Uses Different Engine Than Modern Warfare". Game Rant. Retrieved October 31, 2021.
- ↑ Park, Morgan (August 19, 2021). "Good news, Call of Duty: Vanguard runs on the Warzone engine". PC Gamer. Retrieved August 27, 2021.
- ↑ Ammerman, Jonathan (August 19, 2021). "Call of Duty: Vanguard Using Modern Warfare Engine for 'Photo Realistic' World". Game Rant. Retrieved August 27, 2021.
- ↑ Hume, Mike (June 8, 2022). "The future of Call of Duty and 'Warzone'". The Washington Post.
- ↑ Kain, Erik (June 8, 2022). "Everything You Need To Know About 'Call Of Duty: Modern Warfare II' And 'Warzone 2'". Forbes.
- ↑ Gonzalez, Oscar (June 8, 2022). "Call of Duty: Modern Warfare 2 is the Start of a New Era for CoD and Warzone". CNET.
- 1 2 Miller, Cameron (June 7, 2023). "10 Best Game Engines". TheGamer.
- ↑ Goslin, Austen (June 8, 2022). "Modern Warfare 2 lays the groundwork for Call of Duty's future, including Warzone". Polygon.
- ↑ Bailey, Dustin (June 8, 2022). "Modern Warfare 2, Warzone 2, and all future Call of Duty games will be on one "unified engine"". GamesRadar+.
- ↑ Martin, Cole (June 8, 2022). "Call of Duty ushers in a new era with a unified engine". Windows Central.
- ↑ Koch, Cameron (August 16, 2023). "Call Of Duty Is Getting A Central Hub For The Franchise Going Forward". GameSpot.
- ↑ Makuch, Eddie (August 7, 2023). "Call Of Duty: Modern Warfare 3 Confirmed For November 10 Release". GameSpot.
- 1 2 Morgan, Thomas (July 2, 2014). "Advanced Warfare is COD's biggest technological leap since Call of Duty 2". Eurogamer. Retrieved September 27, 2021.
- ↑ Bhat, Keshav (June 6, 2014). "SHGames says majority of Advanced Warfare's engine has been built from scratch". Charlie Intel. Archived from the original on April 14, 2019. Retrieved October 13, 2021.
- ↑ Takahashi, Dean (July 29, 2014). "The making of Sledgehammer Games and Call of Duty: Advanced Warfare (exclusive)". VentureBeat. Retrieved September 27, 2021.
- ↑ Makuch, Eddie (June 5, 2014). "Call of Duty: Advanced Warfare Uses Version of "Avatar 2" Facial Animation System". GameSpot. Retrieved June 28, 2014.
- 1 2 Sinha, Ravi (June 5, 2014). "Call of Duty: Advanced Warfare Uses Avatar 2's Facial Animation System". GamingBolt.
- ↑ Cook, Dave (June 5, 2014). "New Call of Duty: Advanced Warfare image shows off Avatar 2's facial tech". VG247.
- ↑ "The Secrets Behind Call Of Duty: Advanced Warfare's Audio". Game Informer. May 21, 2014.
- ↑ "Call of Duty: Advanced Warfare Dev Promises "Huge Improvement" To Weapon Audio". GameSpot. July 8, 2014.
- ↑ "Call of Duty: Advanced Warfare connects players to weapons with sound design". Polygon. July 9, 2014.
- ↑ "'Call of Duty: Advanced Warfare' Video Highlights Unique Sound Design". Game Rant. July 9, 2014.
- 1 2 "Digital Foundry vs Call of Duty: Modern Warfare Remastered". Eurogamer.net. October 13, 2016. Retrieved July 11, 2023.
- 1 2 Morgan, Thomas (May 4, 2020). "Modern Warfare 2 Remastered on Xbox is smooth, slick and polished". Eurogamer. Retrieved May 4, 2020.
- 1 2 "How 'Modern Warfare Remastered' updated the classic without ruining it". Digital Trends. September 21, 2016. Retrieved July 11, 2023.
- 1 2 Morgan, Thomas (April 3, 2020). "Modern Warfare 2 Remastered: a campaign classic transitions beautifully to PS4". Eurogamer. Retrieved April 3, 2020.
- ↑ Morgan, Thomas (August 31, 2017). "Can Call of Duty: World War 2 improve on one of gaming's fastest engines?". Eurogamer. Retrieved September 27, 2021.
- ↑ Bonifacic, Igor (August 19, 2021). "'Call of Duty: Vanguard' first look: Taking the series back to WWII". Engadget. Retrieved August 19, 2021.
- ↑ Hornshaw, Phil (August 19, 2021). "Call Of Duty: Vanguard Returns To WW2 By Way Of Modern Warfare, Releases In November". GameSpot. Retrieved August 19, 2021.
- ↑ "Call of Duty 2 Hardware Performance Guide". GameSpot. Retrieved July 17, 2023.
- ↑ Stead, Chris (July 15, 2009). "The 10 Best Game Engines of This Generation". IGN. Retrieved July 12, 2023.
- ↑ Shea, Cam (June 14, 2007). "Call of Duty 4: Modern Warfare AU Interview". IGN. Retrieved July 12, 2023.
- ↑ "Call of Duty: Modern Warfare 2 Graphics Performance". TechSpot. November 11, 2009. Retrieved July 12, 2023.
- ↑ Peckham, Matt (November 9, 2010). "Call of Duty: Black Ops Review Roundup". PC World. Retrieved November 9, 2010.
- ↑ Evangelista, Bruno (January 18, 2011). "Deferred rendering vs forward rendering". #AltDevBlog. Archived from the original on July 26, 2014.
- ↑ Yam, Marcus (September 7, 2011). "Call of Duty: Modern Warfare 3 Engine Focused on Gameplay". Tom's Hardware. Retrieved September 6, 2011.
- ↑ Bowling, Robert (June 10, 2011). "IAm Robert Bowling, Creative Strategist on Modern Warfare 3 AMA". reddit IAmA. Retrieved May 4, 2012.
- ↑ Dan (May 14, 2012). "Mark Lamia discusses the Black Ops II engine". One of Swords. Archived from the original on March 12, 2013. Retrieved May 14, 2012.
- 1 2 "Call of Duty: Black Ops 2 doesn't need a new engine to advance graphics, Treyarch insists". Eurogamer.net. May 14, 2012. Retrieved July 12, 2023.
- ↑ "Call of Duty: Black Ops II GPU & CPU Performance". TechSpot. November 16, 2012. Retrieved July 12, 2023.
- ↑ Vandell, Perry (May 23, 2013). "Call of Duty: Ghosts engine isn't brand new, but upgraded". PC Gamer. Retrieved May 31, 2013.
- ↑ "Call of Duty: Ghosts Engine Explained - COD: Ghosts". www.codghosts.net. Retrieved July 12, 2023.
- ↑ Takahashi, Dean (May 21, 2013). "With Call of Duty: Ghosts, Activision seeks to continue a video game franchise that defies gravity". VentureBeat.
- ↑ Stuart, Keith (May 21, 2013). "Call of Duty Ghosts preview – the next generation of CoD". The Guardian.
- ↑ Loveridge, Sam (May 28, 2013). "Call of Duty: Ghosts engine explained by developers". Trusted Reviews.
- ↑ Takahashi, Dean (June 8, 2013). "Activision previews its Call of Duty Ghosts demo for E3". VentureBeat.
- ↑ Scammel, David (May 21, 2013). "Call of Duty: Ghosts is 60FPS on Xbox One, next-gen engine tech detailed". VideoGamer.com.
- ↑ Miller, Simon (May 21, 2013). "Call of Duty: Ghosts – Campaign, Multiplayer and Next-Gen Engine". VideoGamer.com.
- ↑ Bhat, Keshav (November 8, 2013). "Small Finnish firm, Umbra, helped IW make next-gen tools for Ghosts". Charlie Intel.
- 1 2 "Can Call of Duty: World War 2 improve on one of gaming's fastest engines?". Eurogamer.net. August 31, 2017. Retrieved July 11, 2023.
- ↑ @pcdev (May 1, 2015). "@treboruk92 Heavily modified from BO2 including completely new renderer" (Tweet). Retrieved May 6, 2015 – via Twitter.
- 1 2 Leon Hurley (July 1, 2015). "Yes, Black Ops 3 is still running the old COD engine. No, it's not that simple". gamesradar. Retrieved July 12, 2023.
- ↑ "Engineer's Roundtable". Treyarch. May 23, 2016. Retrieved December 22, 2017.
- ↑ "Performance Analysis: Call of Duty: Black Ops 3". Eurogamer.net. November 12, 2015. Retrieved July 12, 2023.
- ↑ "Call of Duty Infinite Warfare: Performance Analysis". TechPowerUp. November 3, 2016. Retrieved December 28, 2016.
- ↑ "The Impressive New Tech Behind Call Of Duty: Modern Warfare". Game Informer. Retrieved July 11, 2023.
- ↑ "Why Call of Duty Is Going to Space and What That Allows". GameSpot. May 2, 2016.
- ↑ "Interview: Infinity Ward's Taylor Kurosaki and Jacob Minkoff Talk Call of Duty: Infinite Warfare". AusGamers.com. Retrieved July 12, 2023.
- ↑ "'Call Of Duty: Infinite Warfare' Developers Talk Campaign, Space Combat, And More". Forbes. May 13, 2016.
- ↑ "How the Call of Duty: Infinite Warfare campaign actually works". Eurogamer. June 14, 2016.
- ↑ "An Exclusive Look At The Performance Capture Of Call Of Duty: Infinite Warfare". Game Informer. June 29, 2016.
- ↑ Dunsmore, Kevin (June 23, 2016). "E3 2016: Call of Duty: Modern Warfare Remastered Stuns with Updated Visuals". Hardcore Gamer. Retrieved June 23, 2016.
- ↑ Boatman, Brandon (September 9, 2016). "Raven Director David Pellas Goes In-Depth on Call of Duty: Modern Warfare Remastered". Hardcore Gamer. Retrieved August 7, 2023.
- ↑ "COD Black Ops 4: behind the scenes on Blackout, Battle.net - and the new focus on PC". Eurogamer.net. October 10, 2018. Retrieved July 12, 2023.
- ↑ McCarthy, Caty (May 30, 2019). "2019's Call of Duty: Modern Warfare Runs on a New Engine and Includes Raytracing". USGamer. Archived from the original on September 27, 2021. Retrieved September 27, 2021.
- ↑ "Call of Duty: Warzone declassified - the Digital Foundry tech deep dive". Eurogamer. June 11, 2020. Retrieved June 11, 2020.
- ↑ "'Call of Duty' DLSS upgrades promise a big boost to 4K gaming". Engadget. April 22, 2021. Retrieved August 27, 2021.
- ↑ "Call of Duty: Warzone gets Nvidia GeForce RTX DLSS boost in time for Season 3". Tom's Guide. April 22, 2021. Retrieved October 31, 2021.
- ↑ Bhat, Keshav (August 26, 2020). "Black Ops Cold War engine gets revamp to give modern take on 1980s". Charlie Intel. Archived from the original on October 5, 2020. Retrieved August 26, 2020.
- ↑ Warren, Richard (August 28, 2021). "The Pros and Cons of Call of Duty: Vanguard Using the Modern Warfare Engine". Game Rant. Retrieved October 27, 2021.
- ↑ Takahashi, Dean (October 21, 2021). "War photographers go inside Call of Duty: Vanguard to capture images". VentureBeat. Retrieved October 27, 2021.
- ↑ Mackay, Liam (October 21, 2021). "Vanguard's Engine used by real war photojournalists to capture WW2 battles". Charlie Intel. Retrieved October 27, 2021.
- ↑ Bhat, Keshav (August 19, 2021). "CoD Vanguard to run on Modern Warfare & Warzone engine". Charlie Intel. Retrieved October 27, 2021.
- ↑ Hume, Mike (August 19, 2021). "'Call of Duty: Vanguard' is going (back) to World War II. Here's what's new". The Washington Post. Retrieved October 27, 2021.
- ↑ Makuch, Eddie (September 7, 2021). "Call Of Duty: Vanguard Has Rainbow Six-Style Destruction". GameSpot.
- ↑ McWhertor, Michael (September 7, 2021). "Call of Duty: Vanguard lets you destroy (and see through) walls in multiplayer". Polygon.
- ↑ Morgan, Thomas (November 13, 2021). "Call of Duty: Vanguard - a tech marvel marred by bugs and stuttering issues". Eurogamer.
- ↑ "AMD FidelityFX Super Resolution in COD: Vanguard". Videocardz. September 17, 2021.
- ↑ Yin-Poole, Wesley (June 8, 2022). "I like the look of Call of Duty: Modern Warfare 2's fancy new water tech". Eurogamer.
- ↑ Di Marzo, Luca (September 9, 2022). "Modern Warfare 2 devs explain major AI improvements in new Intel Drop". Charlie Intel.
- ↑ Borthwick, Ben (September 12, 2022). "Modern Warfare 2 developers detail AI improvements in latest Intel Drop". VideoGamer.com.
- ↑ Pascoulis, Joseph (August 25, 2022). "New technology to improve Modern Warfare 2 footstep audio". Charlie Intel.
- ↑ Valleri, Merriya (August 26, 2022). "Latest Call of Duty: Modern Warfare 2 Video is All About the Game's Immersive Audio". Game Rant.
- ↑ Sinha, Ravi (August 17, 2023). "Call of Duty HQ Announced, Offers "One Access Point" for All Future Call of Duty Content". GamingBolt.