SOLID |
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Principles |
In software engineering, SOLID is a mnemonic acronym for five design principles intended to make object-oriented designs more understandable, flexible, and maintainable. The principles are a subset of many principles promoted by American software engineer and instructor Robert C. Martin,[1][2][3] first introduced in his 2000 paper Design Principles and Design Patterns discussing software rot.[2][4]: 2–3
The SOLID ideas are
- The Single-responsibility principle: "There should never be more than one reason for a class to change."[5] In other words, every class should have only one responsibility.[6]
- The Open–closed principle: "Software entities ... should be open for extension, but closed for modification."[7]
- The Liskov substitution principle: "Functions that use pointers or references to base classes must be able to use objects of derived classes without knowing it."[8] See also design by contract.[8]
- The Interface segregation principle: "Clients should not be forced to depend upon interfaces that they do not use."[9][4]
- The Dependency inversion principle: "Depend upon abstractions, [not] concretes."[10][4]
The SOLID acronym was introduced later, around 2004, by Michael Feathers.[11]
Although the SOLID principles apply to any object-oriented design, they can also form a core philosophy for methodologies such as agile development or adaptive software development.[3]
See also
References
- ↑ Martin, Robert C. "Principles Of OOD". ButUncleBob.com. Archived from the original on Sep 10, 2014. Retrieved 2014-07-17.. (Note the reference to "the first five principles", although the acronym is not used in this article.) Dates back to at least 2003.
- 1 2 Martin, Robert C. (13 Feb 2009). "Getting a SOLID start". Uncle Bob Consulting LLC (Google Sites). Archived from the original on Sep 17, 2013. Retrieved 2013-08-19.
- 1 2 Metz, Sandi (May 2009). "SOLID Object-Oriented Design". YouTube. Archived from the original on 2021-12-21. Retrieved 2019-08-13. Talk given at the 2009 Gotham Ruby Conference.
- 1 2 3 Martin, Robert C. (2000). "Design Principles and Design Patterns" (PDF). objectmentor.com. Archived from the original on 2015-09-06.
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: CS1 maint: unfit URL (link) - ↑ "Single Responsibility Principle" (PDF). objectmentor.com. Archived from the original on 2 February 2015.
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: CS1 maint: unfit URL (link) - ↑ Martin, Robert C. (2003). Agile Software Development, Principles, Patterns, and Practices. Prentice Hall. p. 95. ISBN 978-0135974445.
- ↑ "Open/Closed Principle" (PDF). objectmentor.com. Archived from the original on 5 September 2015.
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: CS1 maint: unfit URL (link) - 1 2 "Liskov Substitution Principle" (PDF). objectmentor.com. Archived from the original on 5 September 2015.
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: CS1 maint: unfit URL (link) - ↑ "Interface Segregation Principle" (PDF). objectmentor.com. 1996. Archived from the original on 5 September 2015.
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: CS1 maint: unfit URL (link) - ↑ "Dependency Inversion Principle" (PDF). objectmentor.com. Archived from the original on 5 September 2015.
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: CS1 maint: unfit URL (link) - ↑ Martin, Robert (2018). Clean Architecture: A Craftsman's Guide to Software Structure and Design. p. 58. ISBN 9780134494166.
External Links
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