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| Original author(s) | Julio Jerez & Alain Suero | 
|---|---|
| Stable release | 3.14c
   /    May 3, 2020[1]  | 
| Written in | C++ | 
| Operating system | Windows, Mac OS X, iPhone OS, Linux | 
| Type | Middleware | 
| License | zlib License | 
| Website | Newton Game Dynamics Homepage | 
Newton Game Dynamics is an open-source[2] physics engine for realistically simulating rigid bodies in games and other real-time applications. Its solver is deterministic and not based on traditional LCP or iterative methods.
Newton Game Dynamics is actively developed by Julio Jerez. Currently a new version which will take advantage of multi-core CPUs and GPUs is being developed.
Games that used Newton
This is a select list of games using Newton Game Dynamics.[3]
- Amnesia: Rebirth
 - Amnesia: A Machine for Pigs
 - Amnesia: The Dark Descent
 - Amnesia: The Bunker
 - b4n92uid theBall[4]
 - City Bus Simulator
 - Future Pinball[5] – a 3D pinball editing and gaming application
 - Mount & Blade
 - Nicktoons Winners Cup Racing
 - Overclocked: A History of Violence
 - Penumbra: Overture
 - Penumbra: Black Plague
 - Penumbra: Requiem
 - SOMA
 - Steam Brigade[6]
 
Engines which incorporated Newton
A list of game engines using Newton Game Dynamics:
- HPL Engine 1, 2, and 3
 
See also
External links
References
- ↑ Newton Game Dynamics at GitHub
 - ↑ Jerez, Julio (February 15, 2011). "The Newton engine is now open source with a zlib license". Retrieved March 16, 2015.
 - ↑ "Newton Dynamics • Wrappers, Game engines and Academic projects using Newton".
 - ↑ "TheBall - Jeu 3D Open-sources". Archived from the original on 2011-09-20. Retrieved 2011-07-02.
 - ↑ "Home". futurepinball.com.
 - ↑ "Physics Engine: Newton Game Dynamics".
 
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