Arkanoid: Doh It Again
Japanese version cover art
Developer(s)Taito
Publisher(s)
Composer(s)Seiji Momoi
Katsuhisa Ishikawa
SeriesArkanoid
Platform(s)Super Nintendo Entertainment System
Release
  • JP: January 15, 1997
  • NA: November 3, 1997
  • EU: 1997
Genre(s)Block breaker
Mode(s)Single-player, multiplayer

Arkanoid: Doh It Again[lower-alpha 1] is a Super Nintendo Entertainment System game released by Taito in 1997 in Japan, and by Nintendo in Australia, the US, and the UK.[1] It was developed as a sequel to the original 1986 arcade release of Arkanoid.

Gameplay

Gameplay screenshot

The player controls a ship using either a standard controller or the Super NES Mouse.[2] Rounds are completed when all the color and silver blocks on the screen have been eliminated. Enemies enter from the doors at the top of the play area. Every eleven rounds a boss enemy will have to be fought. Some of the blocks contain power-ups that must be caught with the paddle to be used.[3] The game has a total of 99 levels, an edit mode in which users can create their own levels, power-ups, and two-player capabilities.[1]

Plot

Arkanoid: Doh It Again picks up five years after the events in Arkanoid, in which the spacecraft Vaus defeated DOH with its energy ball. In the 9th stardawn, Commander Therle writes a log entry recounting the defeat of DoH and stating that their search for a new home goes on.

On the 11th stardawn, the sensors of the interstellar ark Arkanoid pick up a stunning new Terra Class Planet and dispatch the Vaus to conduct colonization surveys. Vaus is warped by DoH, who is surrounding the planet and evidently seeking revenge.

After the player defeats the boss on round 33, Vaus escapes DoH's realm and returns to the Arkanoid, where it is now the 14th stardawn. The planet was only a hoax created by DoH. The same ending occurs after defeating the boss on round 66, destroying both the planet and the game credits again.

After defeating the final boss on round 99, time starts flowing backward. The Vaus escapes for a third time, but it's finally able to land on the planet, on the 13th stardawn. Commander Therle declares that they have found their long-sought home, but will not repeat the mistakes of the past, and humanity and environment would co-exist together. A TV screen appears, as the Commander states that DoH is "banished into oblivion". The Commander then ends his final entry and shuts off the TV.

Reception

Released at a time when interest in the Super NES had mostly waned, Arkanoid: Doh it Again was largely ignored by critics. The four reviewers of Electronic Gaming Monthly all considered it a worthy successor to the original Arkanoid (which they ranked as the 41st best console video game of all time just two months earlier[8]), particularly approving of its large number of single-player levels and enjoyable multiplayer action in both competitive and cooperative forms, though some of them complained at the recycling of bosses.[2] Nintendo Power likewise applauded the multiplayer modes.[5]

Notes

  1. Japanese: アルカノイド ドー・イット・アゲン

References

  1. 1 2 "Arkanoid: Revenge of Doh - IGN". Retrieved June 5, 2019.
  2. 1 2 3 Ricciardi, John; Hsu, Dan; Kujawa, Kraig; Grossman, Howard (January 1998). "Review Crew: Arkanoid: D.I.A.". Electronic Gaming Monthly. No. 102. Ziff Davis. p. 155.
  3. "Arkanoid: Doh It Again (Game)". Giant Bomb. Retrieved June 5, 2019.
  4. Hellot, Grégoire (February 1998). "Test - Zapping (Europe): Arkanoid (Super Nintendo". Joypad (in French). No. 72. Yellow Media. pp. 122–123.
  5. 1 2 "Now Playing: Arkanoid: Doh it Again". Nintendo Power. No. 101. Nintendo of America. October 1997. p. 98.
  6. Buret, Stéphane (February 1998). "Vite Vu - Super Nintendo: Arkanoid doh it again". Player One (in French). No. 83. Média Système Édition. p. 86.
  7. Alter, Sandra (December 1997). "Test - SNES: Arkanoid". Total! (in German). No. 54. X-Plain-Verlag. pp. 64–65.
  8. "100 Best Games of All Time". Electronic Gaming Monthly. No. 100. Ziff Davis. November 1997. pp. 130–134.
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