Densetsu no Stafy 2
Japanese packaging artwork
Developer(s)
Publisher(s)Nintendo
Director(s)Akio Imai
Azusa Tajima
Producer(s)
  • Yasuhiro Minamimoto
  • Hitoshi Yamagami
Designer(s)
  • Satoko Tanaka
  • Tatsuhiro Takasago
Programmer(s)Kenta Egami
Artist(s)Kotaro Shinoki
Composer(s)Morihiro Iwamoto
SeriesThe Legendary Starfy
Platform(s)Game Boy Advance
Release
  • JP: September 5, 2003[1]
  • CN: Cancelled
Genre(s)Platform
Mode(s)Single-player

Densetsu no Stafy 2[lower-alpha 1] is a platform video game developed by Tose and published by Nintendo for the Game Boy Advance in Japan on September 5, 2003.[1] It is the second game in The Legendary Starfy series.

Plot

Densetsu no Stafy 2 takes place shortly after its predecessor. Stafy, known as Starfy in Western regions, is now back at Pufftop Palace, playing with his friend Moe. The series' main antagonist, Ogura, imprisoned inside the Magic Jar, unleashes his children into the sky. Ogura's children cause a series of thunderstorms and earthquakes that shake Pufftop Palace, causing the Magic Jar to shatter and release Ogura. Ogura captures Starfy's mother and flies away with Starfy in hot pursuit. Both he and Moe fall from Pufftop Palace to the ocean below. The duo mount an attack against Ogura and his children during the journey back to Pufftop Palace. As in the previous game, Densetsu no Stafy, Starfy helps various people with all sorts of different troubles during the course of several levels, such as finding their missing items, defeating bothersome enemies, and so on. Starfy and company fight against Ogura and his 10 children to reseal Ogura in the Magic Jar.

Gameplay

Starfy himself can run, jump, and attack via spinning; he also gains access to various transportation objects and animal familiars from the previous game in the series as the games progress. Unlike its predecessor, Densetsu no Stafy 2 usually has a certain number of stages per area, with each stage split up into four sub-stages. Ogura's children as boss characters hide at the end of each world's final stage. Most of the other stages' goals are centered around retrieving a lost or stolen item for another character. There are many items to collect and many enemies to defeat. Players can move Starfy on land by running and jumping, but when Starfy is in watery areas, Starfy can move more freely, push obstacles, and so on. Like its predecessor, this game also includes minigames, which some of them are similar to Atari's Breakout series.

Development

Nintendo and Tose immediately moved on to develop Densetsu no Stafy 2, after the release of its predecessor. It took less than a year for Nintendo and Tose to develop and release it. Like its predecessor, Nintendo and Tose aired animated television commercials for Densetsu no Stafy 2, as well as releasing some promotional merchandise, such as a music album that includes songs sung by Kazuki Saya, all related to the game. Likewise with its predecessor, the game was planned to be released in China on the iQue Game Boy Advance system, but this release was cancelled due to high piracy. However, the Chinese translation was fully completed, and it can be played through emulation.

Reception

Densetsu no Stafy 2 debuted on Japanese sales charts at number 4, climbing healthily to 298,967 copies sold by the end of 2003.[2][3]

Trivia

Densetsu no Stafy 2 is the Stafy game with the most levels, with a significant 101 levels spanning 11 worlds (57 main game levels and 44 more levels that can be unlocked in postgame). As a result, it is the longest game in the series.

Notes

  1. Japanese: 伝説のスタフィー2, Hepburn: Densetsu no Sutafī 2 lit. The Legend of Starfy 2

References

  1. 1 2 Nintendo Japan published Game Boy Advance Japanese listing (in Japanese). Nintendo. Retrieved on 2009-04-18
  2. Jenkins, David (September 15, 2003). "Latest Japanese Sales Charts – Week Ending September 7". Gamsutra.com. Retrieved 2009-08-08.
  3. "GEIMIN.NET/2003年テレビゲームソフト売り上げTOP300". Geimin.net (in Japanese). Archived from the original on 2014-10-09. Retrieved 2009-08-08.
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