Publishers | Standard Games |
---|---|
Publication | 1985 |
Genres | Role-playing |
Dragonroar is a role-playing game published by Standard Games in 1985.
Description
Dragonroar is an introductory level miniatures-oriented fantasy system, emphasizing combat between heroes and monsters.[1] The game includes a rulebook, an introductory adventure, 25mm-scale floor plans, and a cassette tape introducing the game (side one) and the scenario (side two).[1]
The centre of the rulebook contains a map of "Home" (the Dragonroar campaign world).[2] Each character in Dragonroar can either be a Warrior or Wizard, and has statistics measured as five characteristics: Strength, Speed, Willpower, Knowledge and Endurance.[2] Characters can gain honour points, which players can use to improve the characters and advance their Life Level.[2] The skills system is organized into a series of hierarchies which become increasingly specialized as the player character progresses on a hierarchy.[2]
Publication history
Dragonroar was published by Standard Games in 1985 as a boxed set containing a rulebook, a cassette tape, 24 character/monster sheets, four cardstock sheets, cardstock miniatures, a scenario map, and dice.[1] Dragonroar was the first significant original fantasy role-playing game from the UK.[2]
Reception
Paul Mason reviewed Dragonroar for White Dwarf #68 (August 1985), giving it an overall score of 5 out of 10.[2] He concludes his review by saying: "As a beginner's game, Dragonroar is clear and simple, but narrow in scope and restricting to those who want more out of game than combat: experienced role-players will find it about five years out of date. It may be the first British fantasy rolegame, but it isn't anything to be proud of."[2]
Reviews
References
- 1 2 3 Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 129. ISBN 0-87975-653-5.
- 1 2 3 4 5 6 7 Mason, Paul (August 1985). "Open Box". White Dwarf (68): 12.
- ↑ "Jeux & stratégie 32". April 1985.
- ↑ https://archive.org/details/ComputerAndVideoGamesIssue083Sep88/page/n89/mode/2up