Equator was an Interdisciplinary Research Collaboration (IRC) focused on experiences integrating physical and digital interactions, spanning six years[1] and running over into the IPerG project. The collaboration concerned the launching of a number of "experiences", which were categorized. [1]

Collaborators

Experiences

  • Applied Ultrasonic Sensing
  • City
  • Citywide Performance
  • Curious Home
  • Digital Care
  • Playing and Learning
    • Ambient Wood
  • Domestic Environment
  • Environmental E-Science
  • Seamful Games
  • Seamful Games 2
  • Shakra
  • Sharing Awareness
  • Public Performance

See also

References

  1. 1 2 "The EQUATOR Interdisciplinary Research Challenge". Archived from the original on 2012-07-02. Retrieved 2013-10-17.


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