Handheld Device Markup Language | |
Abbreviation | HDML |
---|---|
Native name | Handheld Device Markup Language |
Year started | 1996[1] |
First published | 11 April 1997[2] |
Latest version | HDML 2.0 |
Organization |
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Authors | |
Related standards | |
Website | www |
The Handheld Device Markup Language (HDML) is a markup language[2] intended for display on handheld computers, information appliances, smartphones, etc.. It is similar to HTML,[3] but for wireless and handheld devices with small displays, like PDA, mobile phones and so on.
It was originally developed in about 1996 by Unwired Planet,[1] the company that became Phone.com and then Openwave.[4] HDML was submitted to W3C for standardization,[5] but was not turned into a standard. Instead it became an important influence on the development and standardization of WML, which then replaced HDML in practice. Unlike WML, HDML has no support for scripts.[6]
See also
References
- 1 2 "AllianceRoundup, Redwood Shores, Calif". InfoWorld. Vol. 18, no. 41. IDG. October 7, 1996. p. TW/1. ISSN 0199-6649.
- 1 2 3 4 King, Peter; Hyland, Tim (1997-04-11). "Handheld Device Markup Language Specification". W3C. Retrieved 2021-04-04.
- ↑ Blass, Steve (October 11, 1999). "Ask Dr. Intranet What does HDML stand for and what is its purpose?". Network World. Vol. 16, no. 41. IDG. p. 41. ISSN 0887-7661.
- ↑ Dragan, Richard V. (March 6, 2001). "Internet Pro, Wireless by Design". PC Magazine. Vol. 20, no. 5. Ziff Davis. p. IP04. ISSN 0888-8507.
- ↑ "HDML Standard Submission & Specification". 1997-04-11.
- ↑ Pender, Danielle; Dunne, Lee (March 15, 2001). "Glossary, HDML". CIO. Vol. 14, no. 11. CXO Media (IDG). p. 126. ISSN 0894-9301.
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