Hyperlapse or moving time-lapse (also stop-motion time-lapse, walklapse, spacelapse) is a technique in time-lapse photography for creating motion shots. In its simplest form, a hyperlapse is achieved by moving the camera a short distance between each shot. The first film using the hyperlapse technique dates to 1995.

Technique

Regular time-lapse involves taking photos at a regular interval with a camera mounted on a tripod or using a motorized dolly and/or pan-and-tilt head to add limited motion to the shot. Hyperlapse relies on the time-lapse principle, but adds movement over much longer distances.[1] This technique allows using long exposures to create motion blur. The resulting image sequence is stabilized in post-production. The camera can also be mounted on a hand-held gimbal to achieve smooth motion while walking.

A "walking hyperlapse" is a special hyperlapse technique that requires a person in the frame to walk at a specified interval. When played back, the person will appear to be walking at normal speed, while everything else appears to move quickly through the scene. For example, a hyperlapse recorded at 1 frame per second while a person is walking at 124 beats per minute, will capture a frame on every other step. When the hyperlapse is played back at 24 frames per second, the person will appear to be walking at normal speeds.[2]

History

The first film using the hyperlapse technique seems to have been Pacer, shot on Super 8 film in Montreal in 1995 by Guy Roland, after experiments during the 1980s and 1990s.[3] It has been suggested that the term "hyper-lapse" itself was first used in 2011 by American filmmaker Dan Eckert,[4] and sustainably coined by Shahab Gabriel Behzumi´s Berlin Hyperlapse in 2012.[5]

Films made from images derived from Google Street View and Google Maps have also been called hyperlapse videos.[6][7] Software that can help produce hyperlapse-style videos include Hyperlapse from Instagram and a similarly named program from Microsoft.[8][9]

Unmanned aerial vehicles have been used to create aerial hyperlapses since at least 2015.[10]

Subgenres of hyperlapse are flowmotion and hyperzoom. Flowmotion was developed in the 2010s by British filmmaker Rob Whitworth. It combines hyperlapse, timelapse and regular film shots to create the suggestion of a story proceeding in one long, almost uninterrupted take.[11][12] Hyperzoom was developed by Geoff Tompkinson and uses film and post-production techniques to create a seamless flight through diverse locations.[13]

References

  1. "What's The Difference Between A Timelapse And Hyperlapse?". Creators. 12 August 2014. Retrieved 9 August 2017.
  2. "WalkingHyperlapse.com – Walking Hyperlapse Calculator". Retrieved 12 August 2020.
  3. Newman, Lily Hay (3 April 2015). "The First Hyperlapse Film Was Made in 1995 and It's Awesome". Slate. ISSN 1091-2339. Retrieved 10 August 2017.
  4. "Berlin Hyperlapse and Interview about Hyperlapsing with Shahab Behzumi". forum.lrtimelapse.com. 5 January 2013. Retrieved 10 August 2017.
  5. "Fast Forward – Creating tracking shots with individual potographs". www.dw.com. 15 December 2012. Retrieved 15 August 2017.
  6. "This Hyperlapse Was Made from 3,305 Google Maps Screenshots". PetaPixel. 8 February 2017. Retrieved 10 August 2017.
  7. "Free online tool creates 'Hyperlapse' videos using Google Street View". dpreview.com. Retrieved 10 August 2017.
  8. "Instagram Launches 'Hyperlapse' App To Shoot Smooth Time-Lapse Videos – NBC News". NBC News. Retrieved 10 August 2017.
  9. Warren, Tom (14 May 2015). "Microsoft Hyperlapse creates smooth time-lapse videos on Windows and Android". The Verge. Retrieved 10 August 2017.
  10. "Here's a Drone Hyperlapse Shot in RAW at Night". PetaPixel. 20 October 2015. Retrieved 10 August 2017.
  11. "This 'Flow Motion' Time-Lapse of Dubai is Insane". PetaPixel. 16 February 2015. Retrieved 9 August 2017.
  12. "Meet The Filmmaker Behind Unreal Hyperlapse Tours Of Barcelona And Other Cities". Creators. 14 July 2014. Retrieved 9 August 2017.
  13. "HyperZoom Creator Geoff Tompkinson Explains How to Pull It Off | cinema5D". cinema5D. 13 April 2017. Retrieved 10 August 2017.
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