Intensity
Developer(s)Graftgold
Publisher(s)Firebird Software
Designer(s)Andrew Braybrook
Platform(s)
Release1988
Genre(s)Action
Mode(s)Single-player

Intensity is a 1988 action game designed by Andrew Braybrook, developed by Graftgold, and published by Firebird Software. It was released for the Commodore 64 and ZX Spectrum platforms.

Intensity received generally positive reviews from video game critics and had underwhelming sales.

Gameplay

Intensity is an action game. The gameplay involves shooting aliens who are attacking a space station and rescuing colonists.[1]

Development

Intensity was designed by Andrew Braybrook, known for designing Morpheus, Paradroid, and Uridium. It was published by Firebird Software.[2] It took Braybrook nine months to write and design the game.[3] It was released for the Commodore 64 and ZX Spectrum in 1988.

Reception

Intensity received generally positive reviews from video game critics. Sales were lacklustre, disappointing developer Graftgold.[9]

References

  1. "The Games Machine Issue 10".
  2. "Previews". The Games Machine. No. 10. September 1988. p. 16.
  3. Retro Gamer Team (3 June 2014). "Andrew Braybrook". Retro Gamer. Retrieved 4 November 2020.
  4. "Intensity". Crash. No. 57. October 1988. pp. 90–91.
  5. Rignall, Julian (October 1988). "Reviews". Computer and Video Games. No. 84. pp. 38–39.
  6. "GamesReview". Sinclair User. No. 79. October 1988. pp. 46–47.
  7. Jonathan (October 1988). "Reviews". Your Sinclair. No. 34. p. 48.
  8. "Zzap! Test". Zzap!64. No. 43. November 1988. p. 112.
  9. Milne, Rory (December 2018). "The Making of Intensity". Retro Gamer. No. 189. pp. 30–33.
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.