Legacy is a role-playing game published by Legacy Press in 1978.

Description

Legacy is a universal system intended to simulate any genre or historical period, but with only enough information to enable play in prehistoric societies.[1] A complex and very specific system of skill definitions requires the GM to create statistics for higher level civilizations.[1] The game includes character creation, combat, and skill rules, and a large section covering how to run the game.[1]

Publication history

Legacy was designed by David A. Feldt, and published by Legacy Press in 1978 as a 160-page book with 48 cardstock sheets and a transparent overlay.[1]

Reception

Steve Lortz reviewed Legacy for Different Worlds magazine and stated that "This game may not be of much use to a person who simply wants to slaughter monsters and rake up loot, but I recommend it highly to people who are interested in role-playing hard science fiction or using role-play as a medium for naturalistic simulation."[2]

Lawrence Schick comments on the system for creating statistics for civilizations: "All in all, it's really pretty useless."[1]

References

  1. 1 2 3 4 5 Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 397. ISBN 0-87975-653-5.
  2. Lortz, Steve (1979). "Review of Legacy". Different Worlds (2): 8.
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