MechAssault: Phantom War
Developer(s)Backbone Entertainment
Publisher(s)
Designer(s)Dan Mueller
Programmer(s)Chris Larkin
Artist(s)Kevin James
Composer(s)Joshua Podolsky
Jesse Stern
David Levison
SeriesBattleTech
Platform(s)Nintendo DS
Release
  • NA: September 12, 2006
  • EU: June 29, 2007
  • AU: August 3, 2007
Genre(s)Action
Mode(s)Single-player, multiplayer

MechAssault: Phantom War is an action video game, part of the MechWarrior series and part of the BattleTech universe created by FASA. Players assume the role of a BattleMech pilot in a 3D environment with a third person view of the combat via the top screen of the DS, while the touch screen displays the inside of the cockpit and acts as the game's controls.

Story

Still involving the struggle between the Houses and the Clans within the Inner Sphere, players assume the role of recently administered Mech Warrior Vallen Brice, an expert hacker and Tech Warrant who has been assigned a difficult mission. For the past sixty years, the planets among the Republic of the Sphere have been unable to communicate with each other as each planet's Hyperpulse Generators have been afflicted with a computer virus, rendering each Generator inoperable. Rumors spread throughout each House on the planets that the Hyperpulse Generators may be re-established as weapons during their inoperable state. The Lyran Alliance is the first to act on this rumor and the first to try shut it down by sending Vallen into combat to hack into each Hyperpulse Generator and ensure none of them are used for destructive purposes.

Reception

MechAssault: Phantom War received "average" reviews according to the review aggregation website Metacritic.[1] The game received praise for its FMV cutscenes and voice acting. Common criticisms include lack of online play, lackluster graphics, shortness of the single player campaign, and issues with the game mechanics.

References

  1. 1 2 "MechAssault: Phantom War for DS Reviews". Metacritic. Red Ventures. Archived from the original on September 21, 2020. Retrieved February 12, 2022.
  2. EGM staff (November 2006). "MechAssault: Phantom War". Electronic Gaming Monthly. No. 209. Ziff Davis. p. 140.
  3. "MechAssault: Phantom War". Game Informer. No. 162. GameStop. October 2006. p. 114.
  4. Provo, Frank (September 22, 2006). "MechAssault: Phantom War Review". GameSpot. Red Ventures. Archived from the original on February 12, 2022. Retrieved February 12, 2022.
  5. Chapman, David (September 21, 2006). "GameSpy: MechAssault: Phantom War". GameSpy. IGN Entertainment. Archived from the original on August 26, 2007. Retrieved February 12, 2022.
  6. Harris, Craig (September 11, 2006). "MechAssault: Phantom War Review". IGN. Ziff Davis. Archived from the original on February 12, 2022. Retrieved February 12, 2022.
  7. Romendil (August 1, 2007). "Test: MechAssault : Phantom War". Jeuxvideo.com (in French). Webedia. Archived from the original on February 12, 2022. Retrieved February 12, 2022.
  8. "Review: MechAssault: Phantom War". NGamer. Future plc. September 2007. p. 71.
  9. Ryder, Michael (October 12, 2009). "MechAssault: Phantom War Review". Nintendo Life. Gamer Network. Archived from the original on June 17, 2021. Retrieved February 12, 2022.
  10. "MechAssault: Phantom War". Nintendo Power. Vol. 209. Nintendo of America. November 2006. p. 85.
  11. Walbank, Mark (May 23, 2007). "MechAssault: Phantom War". Pocket Gamer. Steel Media Ltd. Archived from the original on February 12, 2022. Retrieved February 12, 2022.
  12. Sarcuni, Damian (September 18, 2006). "Mechassault [sic]: Phantom War (DS) Review". 411Mania. Archived from the original on October 30, 2006. Retrieved February 12, 2022.


This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.