Medabots Infinity | |
---|---|
Developer(s) | Natsume Co., Ltd. |
Publisher(s) | Natsume Inc. |
Composer(s) | Iku Mizutani |
Platform(s) | GameCube |
Release | |
Genre(s) | Role-playing |
Mode(s) | Single-player, multiplayer |
Medabots Infinity is a 2003 role-playing video game developed by Natsume Co., Ltd. and published by Natsume Inc.. The game is based on the Medabots series. It is the sequel to Medabots.
Hooking up to the Metabee and Rokusho Game Boy Advance games allows for secret unlockable medabots: Arcbeetle (Metabee) and Mega-Emperor (Rokusho). While the GBA link option is inaccessible in the EU version, there's a screenshot of it in the game's EU instruction manual.[1]
Plot
Some of Riverview City's kids have apparently gone missing. The Rubberobo Gang may be responsible, so it's up to Ikki to stop them again.[2]
Gameplay
The game is divided into an overworld and stages, in which there are arenas, viewed from a 3D perspective. There are two types of missions in arenas the player must do to complete a stage: Robattling all the enemies or a Robattle one on one.[3]
Reception
Bethany Massimilla of GameSpot gave the game a negative review, remarking “Medabots fans wanting a fix are far better off watching the cartoon instead.”[4]
Game review aggregation website GameRankings gave it a rating of 37.67% based on 6 reviews.[5]
References
- ↑ Natsume Inc. (2004), Medabots Infinity EU Instruction Booklet, page 8.
- ↑ Natsume Inc. (2004), Medabots Infinity EU Instruction Booklet, page 2
- ↑ Natsume Inc. (2004), Medabots Infinity EU Instruction Booklet, page 6
- ↑ "Medabots Infinity Review".
- ↑ "Medabots: Infinity for GameCube - GameRankings". www.gamerankings.com.