Memento Mori Theatricks is an American game company that produces role-playing games and game supplements.
History
Jared Sorensen first expanded his ideas for a LARP into his first public rule set, the Memento Mori Theatricks (1996) LARP for Vampire: The Masquerade.[1]: 153 On March 26, 1998, he registered memento-mori.com as the home of Pulp Era (1998), a game co-designed with James Carpio and Jon Richardson; the site would take off as a repository of most of Sorensen's games and game ideas about two years later.[1]: 154 By 2001, Sorensen had about 20 games and game ideas available on his Memento Mori site, although many of them were unfinished and unplayable.[1]: 154 Schism was produced as the first of five “mini-supplements” that appeared for Sorcerer in July 2001; Sorensen initially sold the 36-page black & white PDF as a book through his Memento Mori website, his first such commercial book.[1]: 155 In late 2001, Sorensen pushed Memento Mori toward being a professional publisher, and concentrated Memento Mori's more official focus on three games that he'd completed by releasing the Ghostbusters-influenced InSpectres (2002), the Mad Max-influenced octaNe (2002), and the b-horror movie Squeam (2002) as commercial PDFs; together with Schism, they built the foundation for Memento Mori's commercial enterprise.[1]: 156 Over the next couple of years, Memento Mori sold its first PDFs using the Forge Bookshelf, another innovator in the quickly growing indie field.[1]: 157 Memento Mori also published a few PDFs by other authors, including Against the Reich! (2003) by Paul Elliott (an expansion for octaNe), and Le Mon Mouri (2003) by Sean Demory.[1]: 158 A pause in Memento Mori's RPG production was in large part due to new jobs that were taking up Sorensen's creative energy, beginning with development work for Dungeons & Dragons Online (2006) and The Lord of the Rings Online (2007).[1]: 162