N3krozoft Ltd
aka N3krozoft Mord or N3kr0z0ft
Formation1990s
PurposeNew media art
Internet art
Websitehttp://n3krozoft.com

N3krozoft Ltd /ˈnɛkrsɒft/, previously N3krozoft Mord or N3kr0z0ft, is a transnational electronic art group founded in the early 1990s. The group has experimented with the intersection of technology, information and arts, exploiting the creative potential of, what was then, the new media technologies of CD-ROM, multimedia, live audiovisual jamming,[1] and computer-generated video installations.

Imagery from the multimedia performance "LOL" (2004)

Their work has been exhibited widely in international festivals, such as Viper (Basel, 2003), April Meetings (Belgrade, 2004), read_me festival (Aarhus, 2004),[2] Bucharest Biennale (Bucharest, 2006), Art+Communication 8 (Riga, 2006) , Sónar (Barcelona, 2008).

The group's name is a coinage that combines "necro-" with "Microsoft", thus linking information technology with death,[3] the particular spelling relating both to l33t hacker-slang and kabbalistic numerology.

Selected discography

  • 10 Gigabit Ethernet Alliance (f0rkb0mb, 2003)
  • T.A.T.Y. - The Remixes (f0rkb0mb, 2004)
  • Dunkelziffer (Blutgift, 2004)
  • Signal Processing Primitives (f0rkb0mb, 2005)
  • Unequal Error Protection (f0rkb0mb, 2005)
  • DoS Attack Blues (7-bit recs, 2006)

References

  1. Masserey, Michel (2004-04-09), "De l'OTAN à NATO", Le Temps, archived from the original on 2008-11-21, retrieved 2007-11-07
  2. Goriunova, Olga; Shulgin, Alexei (2004), read_me - Software Art & Cultures, University of Aarhus, ISBN 87-988440-4-0
  3. Dörig, Raffael (2004-10-08). "Die Morbidität der Telekommunikations-Medien". Regioartline Kunstmagazin. Archived from the original on 2007-05-29. Retrieved 2007-11-07.

Further reading

  • Swiss Federal Office of Culture; plug.in; Neue Kunst Halle St.Gallen, eds. (2005), Mapping New Territories - Swiss media art international, Christoph Merian Verlag, pp. 226–239, ISBN 3-85616-238-0
  • Bühlmann, Vera, ed. (2003), Metaworx - Approaches to Interactivity, Basel: Birkhäuser Verlag, ISBN 3-7643-0089-2
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