No Fear: Dangerous Sports
ManufacturerWilliams
Release date1995
SystemWilliams WPC-Security
DesignSteve Ritchie, Dwight Sullivan, Matt Coriale, Greg Freres
ProgrammingMatt Coriale
ArtworkGreg Freres
MechanicsCarl Biagi
MusicDan Forden
SoundDan Forden
VoicesSteve Ritchie (Skull)
Greg Freres (Announcer)
Production run4,540

No Fear: Dangerous Sports is a 1995 pinball game designed by Steve Ritchie and released by Williams. It is based on the clothing line. This game has an extreme sports theme and features skydiving, free climbing, water skiing, extreme skiing, supercross and car racing. This was the last game Steve Ritchie designed for Williams.[1]


Launch options

Before launching each ball from the plunger, the player may choose one of five awards with the flipper buttons. Unless otherwise noted, the ball is launched through the Skydive lane and another one is fed into the right inlane from the right scoop. The choices are:

  • Start Challenge: Starts lit challenge. Not available if two balls are locked for multiball, or if the player has completed all five main challenges.
  • Super Cross Level: Advances the ramps towards Payback Time.
  • Ball Lock: Ball is locked for multiball. Up to two balls can be locked in this way.
  • Advance Raceway: Advances the Raceway (inner horseshoe lane).
  • Flipper Skill Shot: Shoot the left ramp for 50 million points.

Challenges

The goal in this game is to complete the five main challenges in order to qualify for the Major Challenges:

  • Dirt Challenge: Shoot the ramps and the upper loop for points, starting at 5 million and increasing by 5 million for every lit shot made to a maximum of 20 million. This mode lasts for 25 seconds.
  • Asphalt Challenge: Shoot the Skull or the Raceway arrows three times in 25 seconds to score 50/75/100 million.
  • Water Challenge: All shots are initially lit for 10 million. Shooting the Tube saucer increases the value by 5 million (up to a maximum of 30 million) and adds 10 more seconds to the mode timer, which starts at 30 seconds and cannot be increased beyond this amount.
  • Snow Challenge: The Downhill is initially lit for 50 million, and a 30-second timer starts. The Jump Ramp and Summit each add 10 million to the value, to a maximum of 100 million. Shooting the Downhill once collects the value and ends the mode.
  • Air Challenge: A hurry-up countdown begins at the Skydive, starting at 25 million and decreasing to 10 million. Shooting the Skydive collects the value and lights all arrows to collect it again. If the countdown times out, the player scores 10 million and all arrows are set to that value. The mode ends after 30 seconds have elapsed or all arrows have been shot, with the latter awarding a bonus of 75 million.

Major Challenges

After completing the main challenges, the major challenges are lit. They can only be started by shooting the Skull scoop. With the exception of the first challenge, major challenges can only be started by completing the letters in "NO FEAR".

  • No Limits: A three-ball multiball with a 15-second ball saver. All shots are initially lit for 20 million; each one made adds 1 million, to a maximum of 70 million.
  • Fear Fest: A three-ball multiball with a 25-second ball saver. The Fear Fest Jackpot is set to 80 million and increases by 20 million for every lit shot made. Shooting the Skull or Skydive collects the jackpot and resets it to 20 million, and four lit shots are required to relight it.
  • Meet Your Maker: A four-ball multiball with a 20-second ball saver. All targets award 250,000, and every major scoring option is lit or maxed out. In addition, the Skull and Jump Ramp award 50 million and 200 million, respectively.

Digital version

No Fear: Dangerous Sports has been released for The Pinball Arcade for several platforms in November 2015 as a WMS-only licensed table and taken down on June 30, 2018 after WMS license expiration. The No Fear logos replace Valvoline ones and names are removed when starting challenges. Moreover, other brands (such as Ford Motor Company, Cummins or Goodyear tires) are converted to fictional ones.

References

  1. Michael Shalhoub (2012). The Pinball Compendium. Schiffer. p. 202. ISBN 978-0-7643-4107-6.
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