The Olympic games have been featured in numerous sport video games officially licensed by the International Olympic Committee or not. These games have more than one event and/or several sports, and have an Olympic theme.

The Olympic sports sub-genre dates back to the 1980 title Olympic Decathlon and was popularized by Konami's 1983 arcade title Track & Field. Since then, numerous titles have been released, usually in the immediate run up to the Olympic Games each game is intended to cover. Official IOC licenses became a norm since the first official game, Olympic Gold, was released in time for the 1992 Summer Olympics.

This is unrelated to the discussion surrounding having video games be included as an Olympic sport.[1][2]

Evolution and criticism

Companies like Epyx, Accolade, U.S. Gold and Konami developed many of the early games. The genre is often overlooked by the gaming industry and considered little more than a novelty or memorabilia attached to the event, with some considering it as purely an exercise in licensing and merchandise. Gameplay is the common target for detractors, since it usually consists of the 'button mashing' formula used in Track & Field or 'joystick waggling' as used in Daley Thompson's Decathlon.

However, since they are released at regular intervals, they can be used as a way to compare how graphics in computer games have changed over time: from the CGA graphics of the first Epyx titles to the ever-evolving 3D graphics of more modern titles such as Athens 2004, Beijing 2008, and London 2012. Forbes argued that while the genre doesn't evolve, they would like to see how the various sports are rendered on next generation consoles.[3]

From the 1980 Moscow Olympics up to the Tokyo 2020 Olympics, an official or unofficial Olympic tie-in game was released to coincide with each Olympic Games.[3] The game of Beijing 2022 did not have any accompanying console video games.

Kotaku argues that the 4-year cycle nature of such games results in each release being on a new console, becoming a first-adopter decision for Olympic video game fans. In addition, the site noted that these games never have an overarching sense of narrative, which essentially turns them into a series of minigames. Thirdly, many of the Olympic sports already have dedicated titles out there which would appeal to fans more than these minigame collections which contain simplified gameplay versions of their sports. The games also lack a career mode, which is common in many of their sports video game counterparts.[4]

Vice argues that prominently having successful Olympic sportspeople on the cover of Olympic games builds their public brand profile by introducing them to gamers. The site likened this to how some music-related video games can introduce gamers to new bands, or some media tie-ins can encourage gamers to explore the expanded universe.[5]

List of games

Official

Game Developer Year Type Platform Events Teams Score
Hyper Olympic '84Konami1984SArcade (Official Olympic license in Japan only)7
Olympic GoldTiertex1992SSega Game Gear, Sega Genesis, Sega Master System78
Winter Olympics1993WAmiga, Sega Genesis, Game Boy, SNES, Sega Game Gear, MS-DOS, Sega Master System1016
Olympic Summer Games1996SSNES, Game Boy, PlayStation, Sega Genesis, 3DO1030
Nagano Winter Olympics '98Konami1997WArcade, PlayStation, Nintendo 64161649
Sydney 2000Attention to Detail2000SPlayStation, Windows, Dreamcast123257
Salt Lake 20022002WWindows, PlayStation 2, Game Boy Advance61655
Athens 2004Eurocom2004SPlayStation 2, Windows256461
Torino 200649Games2006WWindows, PlayStation 2, Xbox112439
Beijing 2008Eurocom2008SPlayStation 3, Xbox 360, Windows383260
Vancouver 20102010W142457
London 2012Sega2012S313666
Steep: Road to the Winter OlympicsUbisoft2017WPlayStation 4, Xbox One, Windows1272
Olympic Games Tokyo 2020 - The Official Video GameSega2019SPlayStation 4, Nintendo Switch, Xbox One, Windows198071

Mario & Sonic

Unofficial

Critical reception

Slate argued that Olympic video games are generally forgotten quickly like the Olympic games they are based on, and thought the genre had remained stagnant from 1983's Track & Field up to 2K Sports' Torino 2006.[7] Kotaku noted that the Olympic brand is so huge that these video games are often non-entities by comparison while the event is happening. And once the event is over the game becomes obsolete too.[4]

References

  1. "Video Games May Be a Part of the 2024 Olympics". Fortune. Retrieved 2017-12-26.
  2. Moosa, Tauriq (2017-08-11). "eSports are real sports. It's time for the Olympic video games | Tauriq Moosa". The Guardian. ISSN 0261-3077. Retrieved 2017-12-26.
  3. 1 2 Mazique, Brian. "Sports Video Games We Wish Existed: 'Rio 2016'". Forbes. Retrieved 2017-12-26.
  4. 1 2 "The Problem(s) With Olympic Video Games". Kotaku Australia. 2010-01-24. Retrieved 2017-12-26.
  5. "Why Is There No 'Proper' Olympics Video Game in 2016?". Vice. 2016-07-29. Retrieved 2017-12-26.
  6. 1 2 3 4 "The Weirdest Olympic Events in Video Games". Maxim. Retrieved 2017-12-26.
  7. Pollack, Neal (2006-02-17). "Olympic Video Games". Slate. ISSN 1091-2339. Retrieved 2017-12-26.
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.