Super Pitfall | |
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Developer(s) | Micronics (NES) Pony (PC-88) SRB Software (CoCo) |
Publisher(s) |
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Programmer(s) | Color Computer 3 Steve Bjork |
Platform(s) | NES, PC-88, Color Computer 3 |
Release | NESPC-88
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Genre(s) | Platform |
Mode(s) | Single-player, multiplayer |
Super Pitfall (スーパーピットフォール, Sūpā Pittofōru) is a 1986 side-scrolling platform game for the Nintendo Entertainment System, PC-8800 series, and TRS-80 Color Computer 3 published under Activision's license. Despite the title screen stating that it was reprogrammed by Pony Inc, the actual development of the NES version was handled by Micronics with the PC-8801 version being developed by Pony Inc. while the CoCo version is credited as being "Programmed by Steve Bjork of SRB Software".[1] The PC-8801 version released in November 1986, two months after the original release in September 1986.
In addition to being a new entry in Activision's Pitfall series, Super Pitfall was the first game that Activision published as a third-party developer for the NES. A localized version of Sunsoft's Famicom title Atlantis no Nazo was planned for release as Super Pitfall II, but was cancelled.
Gameplay
Super Pitfall is a loose remake of Pitfall II: Lost Caverns, in that the object is to move Harry through the mazes to find the Raj diamond, and rescue his niece Rhonda and sidekick Quickclaw, both of whom have become lost in the caverns. However, Pitfall Harry's quest becomes tougher when he sees that the faithful Quickclaw is imprisoned in a cage and a key must be found – at which point Pitfall Harry finds that Rhonda has been turned to stone; it is here where he must locate a magic potion that will turn her back into a normal girl.
The difference in Super Pitfall, however, is that Harry must also return to his starting point after accomplishing these objectives. Like the original Pitfall, but unlike Pitfall II: Lost Caverns, Harry has a limited number of lives. This time, Harry is also equipped with a gun with which he can shoot the various deadly creatures that inhabit the caverns, but he has limited ammunition and must find additional bullets scattered throughout the game. Arguably the most difficult enemies to beat are the three cavemen – which require more than one bullet to eliminate. Gathering gold bars results in extra points, which grants extra lives. Completion of this game requires the memorization (or mapping) of numerous hidden keys and warp zones to progress – the likes of which can only be reached by jumping at secret hidden spots in the game's levels. Extra lives, ammo, and other helpful items can also be found by jumping in specific zones.
Developer
Super Pitfall was developed by the Japanese company Micronics.[2] Micronics predominantly did work in the outsourced projects, to make Nintendo Entertainment System (NES) versions of popular arcade titles such as Ikari Warriors and 1942.[3] Stuart Hunt of Retro Gamer described the game as a loose port of the arcade game Pitfall II: Lost Caverns.[2]
Release
Super Pitfall was released in Japan for the Family Computer on September 5, 1986.[4] Super Pitfall was the first game published by Activision that was released on the NES.[5] It was released in the United States in November 1987.[6]
Reception
The NES version was negatively received. A review in Computer Gaming World derided the game as "a [Super Mario Bros.] rehash that most NES users will be able to play in their sleep. Certainly, there is nothing in the game itself to keep them awake." Further complaints were directed at the lack of any credit given to David Crane, the original designer of Pitfall.[7]
From retrospective reviews, Hunt wrote in Retro Gamer that the game was derided by most fans of the Pitfall series. Hunt specifically noted poor collisions detection, flickering sprites and stiff animation and that a lot of the game play involved furstrating trial and error. Hunt also found that having a weapon in the game was useless as it passed over most enemies heads and that the sprite of the player looked too much like Mario in a safari hat.[2]
References
- ↑ , Moby Games
- 1 2 3 Hunt, p. 84.
- ↑ Alpert 2010.
- ↑ Family Computer Magazine 1986.
- ↑ Computer Entertainer 1987.
- ↑ Computer Entertainer 1987, p. 14.
- ↑ Kunkell, Bill (August 1988). "Video Gaming World". Computer Gaming World. pp. 44–45.
Sources
- Alpert, Ron (July 24, 2010). "Retro Game of the Day! Tiger-Heli". Game Developer. Retrieved December 4, 2023.
- Hunt, Stuart. "The History of Pitfall!". Retro Gamer. No. 107.
- "Pitfall Harry Returns". Computer Entertainer the Newsletter. Vol. 6, no. 6. September 1987. ISSN 0890-2143.
- "Availability Update". Computer Entertainer the Newsletter. Vol. 6, no. 9. December 1987a. ISSN 0890-2143.
- "スーパーピットフォール". Family Computer Magazine (in Japanese). No. 18. Tokuma Shoten. August 15, 1986.