Super R.B.I. Baseball
Developer(s)Gray Matter
Publisher(s)Time Warner Interactive
Producer(s)Chris Gray
Bill Hindorff
Designer(s)Mike Klug
Programmer(s)Derek Dick
Artist(s)Sean Sullivan
Mike D'Agnillo
Nick Gray
David Duncan
Composer(s)Andy Armer
SeriesR.B.I. Baseball
Platform(s)Super Nintendo Entertainment System
Release
  • NA: June 1995
Genre(s)Sport
Mode(s)Single-player, multiplayer

Super R.B.I. Baseball is a baseball video game developed by Gray Matter and published by Time Warner Interactive. It was released for the Super Nintendo Entertainment System in 1995 exclusively in North America.

A cheering crowd helps to add realism into this game.

The game is officially licensed by the Major League Baseball Players Association, offering 700 actual baseball players from the 1994 Major League Baseball season in addition to 28 unlicensed teams. There are six modes to play: exhibition, Home Run Derby, defense practice, playoffs, league (in which teams play every other team in succession just like in NBA Jam), and Game Breaker (which allows players to change the course of Major League Baseball history).

The realistic-styled stadiums are contrasted with the cartoon-like graphics, but the stadiums are altered from their MLB counterparts due to copyright issues. Jack Buck provides a play-by-play analysis of the action.[1]

Reception

The video game review magazines of the mid-1990s gave this game mixed reviews. GamePro highly praised the game's selection of options and stats and the clearly detailed, comical graphics. However, they described the controls as poor, with both a confusing configuration and slow reactions to button presses. They concluded: "With more features than any other baseball cart, Super RBI should've been serious competition for excellent games like World Series Baseball. Too bad the controls undercut that potential".[2]

References

  1. Alan, Scott. "Super R.B.I. Baseball". AllGame. All Media Network. Archived from the original on 2014-11-15. Retrieved 2020-06-07.
  2. "Super RBI a Strong Contender". GamePro. No. 69. IDG. April 1995. p. 102.
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