Developer(s) | Vadim Grigoruk (Nesbox) |
---|---|
Initial release | 2017 |
Stable release | 1.1.2736[1]
/ 27 August 2023 |
Repository | |
Operating system | Android, Bare metal, Linux, Mac OS, Windows |
Platform | PC, Raspberry Pi, Nintendo 3DS, HTML5 (WebAssembly), RetroArch |
Available in | English |
Type | Virtual machine, Game engine |
License | MIT License[2] |
Website | https://tic80.com |
TIC-80 is a free and open-source fantasy video game console for making, playing, and sharing games on a limited platform that mimics the 8-bit systems of the 1980s. It has built-in code, sprite, map, music, and sound effect editors, as well as a command line interface that allow users to develop and edit games within the console.[3][4]
The games made in TIC-80 can be exported as virtual game cartridges and bundled for different platforms, including Android, Linux, MacOS, Windows, bare metal Raspberry Pi,[5] Nintendo 3DS, RetroArch,[6] and HTML5 (using WebAssembly[7]). It supports programming languages including JavaScript, MoonScript, and Lua,[3] as well as Ruby, Wren, Fennel, Squirrel, Python and D.[8][7]
TIC-80 is often compared to PICO-8, a fantasy system which is not open source;[4][5] both systems are becoming popular with games programmers who are interested in classic home computers and consoles.[9]
Capabilities
As a fantasy console, TIC-80 has some set limitations in terms of graphics and processing power in order to create a "retro-styled" gaming experience.[5][8] These limitations include a 240x136 display; a 16 color palette; 256 8x8 sprites; and 4-channel sound.[5] Integrated tools within the "tiny computer" allow developers to edit code, create graphics, write music, and build levels within games.[3]
Specifications
Resolution | 240x136 pixels, 16 colors palette. |
Input | 4 gamepads with 8 buttons / mouse / keyboard. |
Sprites | 256 foreground sprites and 256 background tiles, 8x8 pixel. |
Map | 240x136 cells, 1920x1088 pixels. |
Sound | 4 channels with configurable waveforms. |
Code | Up to 512KB (8 banks each 64KB, even in non-PRO version) of lua, ruby, js, moon, fennel, squirrel, wren or wasm. |
Memory | Up to 272kb of RAM (including 32KB of VRAM). |
Bankswitching | Up to 8 banks in cart (PRO version only). |
Cartridges
The TIC-80 is capable of storing and loading back serialized dumps of memory regions using so called cartridges, another 80's metaphor. Unlike the original ones, which were actual physical objects, the TIC-80 cartridges are just files in .tic format.[10] These can be created by typing "save filename.tic" on the console, and loaded back by typing "load filename.tic". Furthermore TIC-80 comes with a built-in cartridge browser, called "SURF" (see below). Free and Open Source tools to convert PICO-8 cartridges to TIC-80 cartridges exists, but they aren't perfect.[11]
To push the metaphor one step further, this serialized memory dump can be embedded in a PNG picture (resembling a real physical cartridge) using steganography.[12] However this isn't practical, because its storage capacity very limited (256 x 256 pixels, each 4 channels, and with 3 bits of data per channel, that's 256 * 256 * 4 * 3 bits / 8 = 98,304 bytes in total, although the memory dump is zlib compressed). Therefore you can find cartridges in the .tic format more often on the net, because .tic doesn't have such storage limitation.
Color palettes
Number | Hexadecimal RGB value | Name |
---|---|---|
0 | #1A1C2C | Black |
1 | #5D275D | Purple |
2 | #B13E53 | Red |
3 | #EF7D57 | Orange |
4 | #FFCD75 | Yellow |
5 | #A7F070 | Light green |
6 | #38B764 | Green |
7 | #257179 | Dark green |
8 | #29366F | Dark blue |
9 | #3B5DC9 | Blue |
10 | #41A6F6 | Light blue |
11 | #73EFF7 | Cyan |
12 | #F4F4F4 | White |
13 | #94B0C2 | Light Grey |
14 | #566C86 | Grey |
15 | #333C57 | Dark Grey |
Playing and sharing games
TIC-80 runs on major operating systems including Windows, Linux 32 and 64 bit, Mac OS X, and Android, and can be compiled from source code for other platforms such as Raspberry Pi.[5] "Tic" cartridge files, containing playable versions of the game, are generated using the integrated development tools.[5][4] There is a large and growing catalog of community-made games available through the TIC-80 web site.[5]
The TIC-80 console has been featured in demo parties such as Outline 2022 in the Netherlands;[13] Lovebyte 2021 online;[14] and a 2018 LINE Fukuoka hackathon in Japan.[15]
References
- ↑ fr:TIC-80#cite note-wikidata-a13b04d25631fef81354cb69c73d8528340a6b91-1
- ↑ "TIC-80 / LICENSE". GitHub. June 4, 2022.
- 1 2 3 "A Game Makers' Toolkit: Eight More Fascinating Game-Making Tools for the Pi". The MagPi Magazine (73): 32–33. September 2018 – via Internet Archive.
- 1 2 3 Littler, Clarissa (August 2018). "Fantasy Computers and TIC-80". Beanz Magazine. 6 (1).
- 1 2 3 4 5 6 7 Pistorio, Marco (September 2018). "Fantasy Console: TIC 80". Retro Magazine (in Italian). 2 (9): 20 – via Internet Archive.
- ↑ "TIC-80/SRC/System at main · nesbox/TIC-80". GitHub.
- 1 2 "TIC-80 tiny computer 1.0.2164 Latest". GitHub. Retrieved May 2, 2022.
- 1 2 "nesbox / TIC-80". GitHub. Retrieved June 14, 2022.
- ↑ Kelk, Jason (October 2019). "History of Homebrew: Brewing since 2005". Retro Gamer (200): 104–107 – via Internet Archive.
- ↑ "Cartridge format · nesbox/TIC-80". GitHub.
- ↑ "PICO-8 to TIC-80 converter". GitLab.
- ↑ "Example TIC-80 PNG cartridge". GitHub.
- ↑ List, Jenny (June 6, 2022). "Outline 2022: Everyone Should Go to a Demo Party". Hackaday. Retrieved June 15, 2022.
- ↑ "Lovebyte 2021 – Where size matters". Pouet.net. December 2020. Retrieved June 15, 2022.
- ↑ "LIFF + TIC-80". LINE Engineering. March 7, 2019. Retrieved June 15, 2022.
Further reading
- "A Game Maker's Toolkit: Eight More Fascinating Game-Making Tools for the Pi". The MagPi. September 2018. Issue 73. pp. 32–33. – via Internet Archive
- Littler, Clarissa (August 2018). "Fantasy Computers and TIC-80". beanz Magazine (Vol. 6, No. 1)
- Littler, Clarissa (October 2018). "TIC-80 Project". beanz Magazine (Vol. 6, No. 2)
- Littler, Clarissa (February 2019). "TIC-80 Maps and Music". beanz Magazine (Vol. 6, No. 4) – via Proquest
- Pistorio, Marco (September 2018). "Fantasy Console: TIC 80". Retro Magazine (Vol. 2, No. 9) (in Italian). p. 20 – via Internet Archive
- Yukoku Kenji (2019). Yukoku, Kenji (ed.). Phantasy Computer TIC-80 Happy programming guide. ASIN B07TR5C3Q3.
- 喧史, 悠黒, ed. (2020). 2Dドットゲーム クックブック (I・O BOOKS) Tankobon (in Japanese). 工学社. p. 159. ISBN 978-4777521029.
- 山田, ユリッペ, ed. (2019). TIC‐80プログラミングガイド (I・O BOOKS) Tankobon (in Japanese). 工学社. p. 159. ISBN 978-4777520824.