The Killing Game Show | |
---|---|
Developer(s) | Raising Hell Software |
Publisher(s) | Psygnosis (Amiga, ST) Electronic Arts (Genesis) |
Designer(s) | Martyn Chudley |
Artist(s) | Martyn Chudley Pete Lyons Jeff Bramfitt Jim Bowers |
Composer(s) | Ray Norrish |
Platform(s) | Amiga, Atari ST, Genesis |
Release | 1990: Amiga, Atari ST 1991: Genesis |
Genre(s) | Run and gun |
Mode(s) | Single-player |
The Killing Game Show is a run and gun video game developed by Raising Hell Software for the Amiga and Atari ST. It was published in 1990 by Psygnosis,[1] then re-released later under the name Fatal Rewind for the Sega Genesis by Electronic Arts.[2]
Gameplay
The player controls the robo-contestant as it fights for its life, avoiding booby traps, Hostile Artificial Life Forms (H.A.L.Fs), and the ever-present rising acid. There are 12 levels.[2]
References
- โ Campbell, Phil (October 8, 1990). "Sorry, Rhonwen, more violence". The Sydney Morning Herald. p. 55. Retrieved November 24, 2021 โ via Newspapers.com.
- 1 2 McCalla, Tennyson (March 29, 1992). "Video Games". The Journal News. p. 150. Retrieved November 24, 2021 โ via Newspapers.com.
External links
- The Killing Game Show at the Hall of Light
- The Killing Game Show at Atari Mania
- Fatal Rewind at Sega-16
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