The Unknown
AuthorWilliam Gillespie, Scott Rettberg, Dirk Stratton, Frank Marquadt
IllustratorsAdam Richer, Katie Gilligan
CountryUnited States
LanguageEnglish
GenreHypertext fiction, Electronic literature
Publication date
1999
Media typeWeb, XHTML, RealAudio, MP3
Award1st Trace/Alt-X International Hypertext Contest
Websitehttp://unknownhypertext.com

The Unknown (also known as The Unknown: The Original Great American Hypertext Novel ) is a web-based hypertext novel written by William Gillespie, Scott Rettberg and Dirk Stratton with Frank Marquardt. It won the 1999 Trace/Alt-X International Hypertext Contest.[1] The name The Unknown was used to refer to both the work and its authors.[2]

Plot

The Unknown is a sprawling hypertext novel about a fictional book tour the four authors are on to promote the Unknown Anthology.

Kristin Krauth describes it as "a satire on publishing and promotion as well as a tough and funny look at the nature of creating hypertext".[1] Brad Quinn describes the plot as "an adventure novel about a book tour for a book that doesn't exist, and it has all kinds of ridiculous behavior, drug abuse and famous people who would probably be shocked and none too happy to find out that they are in the novel."[2]

Performances

The Unknown was not only a story about a book tour, the authors performed the hypertext at many different events. One of the first performances was at a Brown University event called "Technology Platforms for 21st Century Literature" (TP21CL).[3][4] A journalist writing about the event for PC Magazine noted that "A group of authors gave a reading of a funny hypertext novel called "The Unknown," which had different tracks you move among."[5] Writing for the MIT Technology Review, Nick Montfort describes the authors performing in suits, and beginning the reading by reading a fictionalised account of travelling to the reading they are actually at.[6] Montfort writes: "The different authors rotate through three roles. One reads, one works the mouse, and one dings a bell to alert the audience to each hypertext link. Audience members interact by calling out when they want to click on a link."[6]

An article in the Los Angeles Times about a reading they did in 2000 quotes Dirk Stratton: "With the traditional reading, you have the silent audience: attentive, rapt, staring up at the genius author waiting for enlightenment. We have given away that authorial control (..) We put up a space that’s filled with text, that’s filled with many different paths, and we let the audience tell us where to go."[7]

Creation

The novel was started when William Gillespie, Scott Rettberg and Dirk Stratton "simply sat down and started writing one June day in 1998, in Cincinnati",[6] where two of the writers were grad students and one taught writing.

The Unknown Anthology

The web novel is framed as a fictional book tour to promote a fictional anthology. In 2002 the writers actually published a print anthology of their writing, titled The Unknown: An Anthology.[8]

Reception

Journalists writing about The Unknown when it was new tend to emphasise both the novelty of reading a story on the web, and the humour of the work. For instance, Brad Quinn wrote, in 2000, "I have spent hours reading The Unknown. It's impossible to know how big it is, because I rarely run across the same page twice. But as much as I hate to read anything longer than a short e-mail or a box score on the Web, I don't mind reading The Unknown, mostly because it's fun."[2]

The Unknown is usually situated as a postmodern novel, although this is problematised by Ugo Panzani.[9] Writing in 2021, Spencer Jordan describes it as "in essence an exploration of postmodern creativity. The deep irony, fragmentation and deathlessness of the work, the satirical use of pastiche, are all classic tropes of the postmodern genre."[10] Kevin Brooks also calls attention to The Unknown's basis in the picaresque novel and the road trip movie.[11]

The collaborative writing at the heart of The Unknown has inspired later projects, including the Polish work Piksel Zdrój, which was explicitly modelled on the picaresque and digressive nature of The Unknown.[12]

References

  1. 1 2 Krauth, Kirsten (1999). "WriteSites - starlets and hypertext dropouts". RealTime (31): 16. Archived from the original on 2001-02-28.
  2. 1 2 3 Quinn, Brad (2000-09-02). "That's Entertainment: A trio of author's adventures in hypertext". citybeat.com. Archived from the original on 2000-09-02. Retrieved 2022-10-15.
  3. CDS, Brown University (2010-06-22) [1999-04-07], "futureTEXT: Gillespie, Rettberg and Stratton read from The Unknown", TP21CL, retrieved 2022-10-15
  4. "Brown Digital Repository | Collection | TP21CL". repository.library.brown.edu. Retrieved 2022-10-15.
  5. Miller, Michael (1999-07-02). "The Web as a New Art Form". PC Magazine Online.
  6. 1 2 3 Montfort, Nick (2000). "The Unknown". MIT Technology Review. No. May/June.
  7. Murphy, Kim (2000-07-24). "Electronic Literature: Thinking Outside the Book". Los Angeles Times. Retrieved 2022-10-15.
  8. Gillespie, William; Rettberg, Scott; Stratton, Dirk; Marquadt, Frank (2002). The Unknown: An Anthology. Urbana, IL: Spineless Books. OCLC 971629196.
  9. Panzani, Ugo (2011). ""I think, therefore I connect": Database, connessioniszo ed esopoiesi nel romanzo anglo-americano (1995-2011)" (PDF). PhD Dissertation, University of Bergamo.
  10. Jordan, Spencer (2020). Postdigital storytelling : poetics, praxis, research. Abingdon, Oxon. ISBN 978-1-138-08350-9. OCLC 1111641012.{{cite book}}: CS1 maint: location missing publisher (link)
  11. Brooks, Kevin (2002). "Reading, Writing, and Teaching Creative Hypertext: A Genre-Based Pedagogy". Pedagogy. 2 (3): 343. doi:10.1215/15314200-2-3-337. S2CID 144092528.
  12. Pisarski, Mariusz (2016). "Collaboration in e-literature: From "The Unknown" to "Piksel Zdrój"" (PDF). World Literature Studies. 8 (3): 78–89.
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