Valis: The Fantasm Soldier | |
---|---|
Developer(s) | Wolf Team[lower-alpha 1] |
Publisher(s) |
|
Producer(s) | Hiroki Hayashi Yukio Mitsuhashi |
Designer(s) | Hiroki Hayashi |
Programmer(s) | Masahiro Akishino Masayasu Yamamoto Tomoki Anazawa |
Artist(s) | Hiroki Hayashi |
Writer(s) | Hiroki Hayashi Yukio Mitsuhashi |
Composer(s) | Shinobu Ogawa |
Series | Valis |
Platform(s) | MSX, PC-8801, X1, FM-7, PC-9801, Family Computer, Sega Mega Drive/Genesis, PC Engine Super CD-ROM², Mobile phone |
Release | |
Genre(s) | Action, platform |
Mode(s) | Single-player |
Valis: The Fantasm Soldier[lower-alpha 2] is a 1986 action-platform video game originally developed by Wolf Team and published by Telenet Japan for the MSX, PC-8801, X1, FM-7, and PC-9801 home computers. It is the first entry in the Valis series. It stars Yuko Asou, a Japanese teenage schoolgirl chosen as the Valis warrior and wielder of the mystical Valis sword to protect the Earth, the land of spirits, and the dream world Vecanti from demon lord Rogles. Through the journey, the player explores and search for items and power-ups, while fighting enemies and defeating bosses to increase Yuko's attributes.
Programmers Masahiro Akishino and Osamu Ikegame began planning on a side-scrolling action game featuring a customed delinquent heroine, an idea originated from Sukeban Deka to compete in a contest sponsored by Japanese computer magazine LOGiN, being kept secret within Telenet until they approved development to continue when the company learned of its existence. After a Telenet superior expressed disliking towards its graphics, writer Hiroki Hayashi was ordered to take action and fix it, leading to the conception of Valis. Akishino and Hayashi used Ikegame's work as basis to introduce their own story and character ideas, which were based on an unfinished personal novel Hayashi wrote prior to the game's production.
Valis sold well and was listed as one of the best-selling games in 1987 rankings. An almost completely reworked version was also released for the Family Computer, followed by remakes for the Sega Mega Drive/Genesis and PC Engine Super CD-ROM², and a version for mobile phones as well. The game was supplemented with manga adaptations, an anime short by Sunrise, albums from King Records and Wave Master, and doujinshi books. Critical reception has varied depending on the version; the original MSX version garnered mixed reviews while the Genesis remake carried average sentiments, however the enhanced PC Engine remake was received more favorably. It was followed by Valis II (1989).
Gameplay and premise
Valis: The Fantasm Soldier is an action-platform game starring Yuko Asou,[lower-alpha 3] a Japanese schoolgirl teenager who is fated to protect three different realms – the Earth, the land of spirits, and the dream world Vecanti. The demon lord Rogles[lower-alpha 4] extinguishes a light, which acts as a source of power for the inhabitants of Vecanti. In a desperate plea for salvation, the queen of Vecanti, Valia,[lower-alpha 5] reaches out for a brave soul who can help them in their time of despair, with Yuko being the one who answers the call. Yuko is magically summoned into becoming the Valis warrior by wielding the titular sword to liberate Vecanti from the evil of Rogles. Yuko's classmate, Reiko Kirishima,[lower-alpha 6] is brainwashed by Rogles into helping him and destroy Yuko.[1][2]
Gameplay varies depending on the platform, but each version retains the same basic plot; in the original MSX, PC-8801 and X1 versions, as well as the FM-7 and PC-9801 ports, Valis is a side-scrolling game where the player controls Yuko to fight through each level's enemies while jumping across ledges, exploring and searching for items and power-ups, before confronting a boss at the end of each level to increase Yuko's maximum health and attributes. At certain points in the game, gameplay pauses, and cinematic cutscenes play regarding the game's plot.[1][2] The Family Computer version differs considerably from the other versions, being more akin to a side-scrolling action role-playing game. It is a more difficult game due to its larger maze-style levels with multiple paths, and a lack of a password or save feature.[1]
The Mega Drive/Genesis remake exhibits a gameplay system more similar to later games in the Valis series, particularly Valis III; the d-pad moves the main character and three buttons allow Yuko to perform three actions: sliding, jumping, and swinging her sword, which can be upgraded three times. The player can also use magic spells, gaining them after defeating bosses.[1] The PC Engine Super CD-ROM² remake features changes to the gameplay system (e.g. single high jumps instead of two-phase jumps, a sliding move damaging enemies) and voiced cutscenes.[1] The mobile phone version further added new stages and alternate costumes.
Development
Valis: The Fantasm Soldier was developed over the course of half a year by Wolf Team, an internal gaming subsidiary of Telenet Japan founded in 1986.[1][2][3][4] It was co-produced by conceptual designer Hiroki Hayashi and Yukio Mitsuhashi, both of whom acted as co-designers and co-scenario writters as well.[2][5][6][7] Masahiro Akishino provided additional scenario support and served as programmer of the PC-8801 version.[2][6][8] Former Compile staffer Tomoki Anazawa and Masayasu Yamamoto served as main programmers for the MSX and X1 versions respectively.[2][4][5][7] Hayashi also acted as art director, with Daisuke Kiyasu, Hiroshi Toriumi, Makoto Takahashi, Mitsuru Takahashi, Shinichi Shiino, and Tsuyoshi Tanaka being responsible for the graphics.[2][4][5][6] The music was composed by Shinobu Ogawa.[5][6][8][9]
Akishino and programmer Osamu Ikegame started planning on a project tentatively titled Shoujo Furyou Densetsu,[lower-alpha 7] a side-scrolling action game featuring a customed delinquent heroine, who would have served as a vehicle to showcase the action.[4][10] The idea originated from Sukeban Deka, particularly the live-action television adaptation, as both Akishino and Ikegame were fans of the series.[4][10] The project was made as an entry for "Program Olympics", a contest sponsored by Japanese computer magazine LOGiN where game developers created software to compete.[10][11] The game was kept secret within Telenet, but when the company learned of its existence, they approved development to continue.[10]
Yamamoto was set to work on the game Final Zone Wolf, before being switched to Shoujo Furyou Densetsu due to staff shortage.[4] Hayashi joined the staff after development of Final Zone Wolf had finished, helping with making various settings and drawing character artwork of the unnamed main protagonist.[10] One day, a Telenet superior came to the development room to inspect the situation and expressed disliking towards the project, particularly its visuals.[10] Hayashi, to his surprise, was ordered to take action and fix it, which led to the conception of Valis on the spot as Hayashi had an image of a girl fighting with a magical sword.[10]
Akishino and Hayashi used the project Ikegame was creating prior to quitting Telenet as a basis to introduce their own story and character ideas.[4] Hayashi was responsible for the designs of Yuko and Reiko.[4] The idea for Valis was based on an unfinished personal novel revolving around the light and darkness of the human heart Hayashi wrote prior to development, featuring Yuko and Reiko as main characters.[10][12] Hayashi used his novel as reference for the game's plot and worldview, which was written in parallel with Shoujo Furyou Densetsu.[10] Yamamoto calculated the number of needed tiles for each level early in development, reckoning that using 32x32 sprites would require 1024 tiles for stage maps and began making his own data under this assumption.[4] Knowing that the sales team used a program's size and character sprites as marketing ploys, Yamamoto told a Telenet sales staffer that they should be able to scroll large maps.[4]
Kouji Yokota served as graphic designer for the Family Computer version.[13] Yokota joined Telenet after being introduced to a senior staffer via an acquaintance and applying for a job interview.[13] Yokota particularly cited the story and visual design of Valis as his reasons to join Telenet.[13] Due to the Family Computer having limited memory compared to home computers and the available memory mapper chips (MMC) being a concern, Yokota implemented a mirroring technique to reuse sprites in order to create the graphics.[13] Because the original version featured multi-directional scrolling not possible on the Family Computer, and games on the platform at that time had either vertical or horizontal scrolling, Yokota and the staff were forced to take a different approach.[13] The team added changes and revisions to the game's design, introducing an exploration component and more complex maps to deepen its gameplay.[13] Yokota has since regarded the Family Computer version to be a remake rather than a port.[13]
Release
Valis: The Fantasm Soldier was first published for the MSX in Japan on November 26, 1986, by Telenet Japan.[14] It was followed by conversions for the PC-8801 and X1 computers on December of that year,[15][16] as well as for FM-7 and PC-9801 computers in 1987.[1][17] These versions were handled by Wolf Team.[1] Telenet would later develop an almost completely reworked version of Valis for the Family Computer, published only in Japan by Tokuma Shoten on August 21 of the same year.[1][18][19] In 1991, a remake of Valis for the Sega Mega Drive/Genesis was developed and published in Japan by Riot, another game development division of Telenet.[3][20] This version features character artwork by Osamu Nabeshima.[3] Telenet also released the game through its subsidiary Renovation Products in North America.[3][21] A European release was planned by UbiSoft, as part of a multi-game licensing deal with Renovation, but it was never officially released in the region for unknown reasons.[22] In 1992, an enhanced remake for the PC Engine Super CD-ROM² was also developed and published by Riot.[1][23] This version introduced voice acting, with Yuko Asou being voiced by Sumi Shimamoto.[24]
The MSX version was first re-released in digital form for Microsoft Windows through D4 Enterprise's Project EGG service and the i-Revo store front.[25][26] The Genesis and PC Engine remakes were also re-released digitally on Project EGG.[27][28] The PC-88 version was re-released via Project EGG as well.[29] The game is found in the Valis: The Fantasm Soldier Complete compilation for Windows, published by Bothtec in 2004 under a limited run of 2000 copies, which came bundled with a bonus CD and a figure.[30][31] In 2011, D4 Enterprise re-released the compilation with two additional titles as Valis: The Fantasm Soldier Complete Plus, which came bundled with a CD soundtrack instead.[31] In 2005, Bandai Networks collaborated with developer R-Force Entertainment to produce a version for Yahoo! Keitai-compatible mobile phones, published through SoftBank's S!Appli service on May 18.[7][32][33] The PC Engine remake was made available by Konami as part of the "PC Engine Archives" line on PlayStation Network in 2010,[34][35] and was given away for free to Japanese PlayStation Plus subscribers in 2014.[36]
In 2021, the media company Edia announced reprints of Valis and its two sequels for the PC Engine to commemorate the series' 35th anniversary.[37] The PC Engine remake and its two follow-ups were re-released physically and digitally as part of Valis: The Fantasm Soldier Collection for the Nintendo Switch in Japan by Edia on December 9.[38] The physical edition of the collection is also planned for an English localization by Limited Run Games.[39] This version was later re-released separately through the Nintendo eShop by Edia first in Japan on February 10, 2022,[40] and later in Europe and North America on March.[41][42] The Genesis remake was included as part of the Renovation Collection 1 compilation released by Blaze Entertainment for Evercade,[43][44] and was also included along with the MSX version as part of Valis: The Fantasm Soldier Collection II for Switch.[45] That same year, publisher Retro-Bit announced a re-release of Genesis remake as part of a collection.[46] Both the MSX and Genesis versions were later re-released separately via eShop by Edia in Japan on December 22.[47] In 2023, the PC-8801 and Family Computer versions were included as part of Valis: The Fantasm Soldier Collection III for Switch.[48]
Other media
The release of Valis was supplemented by a manga adaptation in Tokuma Shoten's Wanpaku Comic magazine that ran between September and October 1987, written and illustrated by Susumu Kobayashi.[49][50] To promote the Family Computer version, a three-minute anime short by Sunrise, directed by Hideaki Anno and Katsuhiko Nishijima, featuring music by Kohei Tanaka, was included in the November 1987 issue of the VHD magazine Anime Vision.[3][7][51][52] It received an album containing the original soundtrack and other Telenet titles, distributed in Japan by King Records in 1988.[9] It was one of several video games adapted by Kouta Hirano into a manga titled Susume!! Hijirigaku Dennou Kenkyuu Bu,[lower-alpha 8] published by Shinseisha as part of their Gamest Comics collection on April 25, 1999.[53] Between 2007 and 2008, Hiroki Hayashi published three doujinshi books at Comiket under the pseudonym "PiXEL".[7][54] In 2011, an album containing orchestral arrangements of the game's music was released by Wave Master.[55] In 2022, Kobayashi's manga adaptation was reissued by Tokuma Shoten as an ebook.[56]
Reception
Publication | Score |
---|---|
Micromanía | 8/10[57] |
Arcades | 9/10[58] |
MSX Gids | [59] |
MSX Magazine | [60] |
Valis: The Fantasm Soldier garnered mixed reception from critics, most of which reviewed the MSX version as an import title. According to Masayasu Yamamoto, it sold "very well" and was listed as one of the best-selling games in 1987 rankings.[4] Japanese publication MSX Magazine gave high praise to its graphics, character sprites, music and playability.[60] French magazine Micro News regarded it as a strange game, noting its characters and setting, as well as the frenetic but stressful gameplay.[61] Arcades' Laurence Le Gentil found it to be a poorly designed and difficult game, criticizing the jerky movement, language barrier and enemy sprites for being "almost transparent", but commended its fast-pacing and music.[58] Micromanía's José Miguel Rodríguez gave positive remarks to the game's backgrounds for their graphical quality, addictive nature and originality, noting its increasing difficulty curve and recommending it for "those who are able to enjoy shooting frantically for hours", but criticized its repetitive sprites.[57]
Reviewing for the Spanish magazine MSX Club, the group MSX Boixos Club gave it a high recommendation for its audiovisual presentation, smooth movement and addictive factor.[62] Echoing a similar opinion as MSX Magazine, MSX Gids' Alfred Debels and José Herps praised the visuals, sound and overall quality.[59] In contrast, MSX Club Magazine's Jan van Roshum liked the visuals but lambasted its difficult nature.[63] The Family Computer version received an 18.17 out of 30 score in a public poll taken by Family Computer Magazine.[64] In a retrospective outlook, Hardcore Gaming 101's Sam Derboo highlighted its cinematic cutscenes and chiptune music, but ultimately found the original computer versions unplayable.[1] Derboo further described the Family Computer version as a competent but frustrating action role-playing game.[1]
Mega Drive/Genesis
Publication | Score |
---|---|
Aktueller Software Markt | 5/12[65] |
Beep! MegaDrive | 5.75/10[66] |
Consoles + | 76%[67] |
Famitsu | 22/40[68] |
Joystick | 65%[69] |
Video Games (DE) | 51%[70] |
Sega Pro | 75%[71] |
Sega Visions | 65/100[21] |
The Sega Mega Drive/Genesis remake of Valis: The Fantasm Soldier carried the same average sentiments as the original release from Japanese and Western gaming publications,[66] some of which also reviewed it as an import title. It also received scores of 19.22 out of 30 and 4.909 out of 10 in public polls taken by Mega Drive Fan and the Japanese Sega Saturn Magazine respectively.[72][73] Famitsu's four reviewers felt that it closely followed the Family Computer version.[68] Consoles +'s Kaneda Kun found it to be a competent conversion, commending the overall presentation, graphics, animations, music and longevity, but felt mixed regarding its slow playability.[67] Joystick's Olivier Prézeau gave it a more mixed outlook, citing its slow action and short length.[69] Video Games' Andreas Knauf expressed mixed feelings regaring the game's graphical quality and criticized the sound effects, but highlighted its soundtrack in a positive manner.[70] Sega Force's Adrian Pitt bashed its "dull and repetitive" gameplay and declared the following: "High graphical content, low playability level. That's Valis in a nutshell."[74]
Sega Visions regarded it as a fun game, citing its large bosses and cinematics. They also praised the audiovisual presentation, but felt it lacked the depth and challenge compared to other action games, and noted that the slow movement of both Yuko and her enemies may alienate experienced players.[21] Aktueller Software Markt's Heinrich Stiller gave positive remarks to the colorful visuals and audio, but criticized its jerky scrolling, slow pacing and low difficulty.[65] GamePro's Abby Normal gave high remarks to the Genesis release for its graphics, sound, controls and fun.[75] Sega Pro wrote that "it's not worth bothering with this cart (...). If you must, dig it out for a laugh."[71] An editor for the Japanese gaming book Mega Drive Taizen gave an overall negative retrospective outlook to the Mega Drive version for its slow pacing, the character's short attack range, graphics and drastically different characteristics compared to the original release, but the music was positively commended.[76] Derboo of Hardcore Gaming 101 opined that "Valis on the Genesis isn't a bad game, definitely leagues above the original, but still not particularly enjoyable. It's just so slow and boring."[1]
PC Engine
Publication | Score |
---|---|
Consoles + | 81%[77] |
Famitsu | 23/40[23] |
Génération 4 | 78%[78] |
Joypad | 77%[79] |
Joystick | 83%[80] |
Gekkan PC Engine | 81/100[81] |
The PC Engine Super CD-ROM² remake of Valis: The Fantasm Soldier received more favorable response from reviewers.[23][81] It ranked at the number 119 spot with a 22.82 out of 30 score in a public poll taken by PC Engine Fan as well.[82] Jacques Harbonn of Consoles + commended the presentation for its animated cutscenes, graphics, Yuko's animations and soundtrack, but criticized the lack of additional gameplay options, underdeveloped backgrounds, and issues with the jumping mechanic for interfering with combat.[77] Génération 4's Philippe Querleux praised the visuals and soundtrack but criticized Yuko's occasionally unresponsive controls and slow movement.[78] Joystick's Jean-Marc Demoly and Joypad co-writer Jean-François Morisse gave positive remarks for its audiovisual presentation and controls.[79][80]
In a retrospective outlook, GameFan's Eric L. Patterson found the PC Engine better over the Genesis version, citing its tight controls, enemy designs, varied backgrounds, and redbook audio.[83] IGN's Lucas M. Thomas placed it as number six among his top ten list of TurboGrafx[lower-alpha 9] titles not released on the Virtual Console.[84] Retro Gamer's Rory Milne highlighted it as "arguably the best" entry in the series.[85] Derboo from Hardcore Gaming 101 regarded it as the most well-executed game in the series, however he wrote that "It's still a bit too derivative and pedestrian to be counted among the genre greats like Castlevania and Ninja Gaiden, but at least very, very high second tier."[1]
Legacy
Valis: The Fantasm Soldier spawned a series of three sequels released during the fourth generation of video game consoles: Valis II (1989), Valis III (1990), and Valis IV (1991).[30] In addition to the main games, an eroge visual novel spin-off titled Valis X was developed by Eants and released in 2006 on the 20th anniversary of the series, being the last game published by Telenet Japan. It is divided into five episodes that retell the stories of the first four titles, containing copious amounts of lesbian acts and tentacle erotica.[3][30][86][87] Outside of video games, a four-volume Valis manga series by the artist ZOL was published by Kill Time Communication and featured in the seinen manga magazine Comic Valkyrie between 2007 and 2012.[7][88] In 2023, an homage to the series titled Violet Wisteria was developed by KaniPro Games and released for Windows (via Steam).[89]
Notes
- ↑ Ported to Family Computer by Telenet Japan, Sega Mega Drive/Genesis and PC Engine Super CD-ROM² by Riot, Mobile phones by R-Force Entertainment
- ↑ Japanese: 夢幻戦士ヴァリス, Hepburn: Mugen Senshi: Varisu, lit. "Dream Soldier: Valis"
- ↑ 麻生 優子 (Asou Yūko)
- ↑ ログレス (Roguresu)
- ↑ ヴァリア (Varia)
- ↑ Kirishima Reiko (桐島 麗子)
- ↑ 少女不良伝説 (Shōjo Furyō Densetsu)
- ↑ 進め!!静学電脳研究部 (Susume!! Hijirigaku Dennō Kenkyū Bu)
- ↑ North American version of the PC Engine
References
- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Derboo, Sam (April 2, 2014). "Valis". Hardcore Gaming 101. Archived from the original on 2022-03-09. Retrieved 2022-03-17.
- 1 2 3 4 5 6 7 夢幻戦士ヴァリス (取扱説明書) (Japanese ed.). Telenet Japan. 1986.
- 1 2 3 4 5 6 Ciolek, Todd (December 17, 2007). "Column: 'Might Have Been' - Telenet Japan". GameSetWatch. UBM plc. Archived from the original on 2007-12-18. Retrieved 2020-07-07.
- 1 2 3 4 5 6 7 8 9 10 11 Shigehara, Moriyuki (October 30, 2007). ゲーム職人 第1集 だから日本のゲームは面白い 山本 雅康 (in Japanese). Micro Magazine. pp. 1–157. ISBN 978-4896372670. (Translation by Shmuplations. Archived 2022-02-19 at the Wayback Machine).
- 1 2 3 4 Wolf Team (November 26, 1986). 夢幻戦士ヴァリス (MSX) (in Japanese). Telenet Japan. Level/area: Staff roll.
- 1 2 3 4 Wolf Team (December 1986). 夢幻戦士ヴァリス (PC-8801) (in Japanese). Telenet Japan. Level/area: Staff roll.
- 1 2 3 4 5 6 Romero, Francisco (September 2011). "25 Especial Aniversario: Valis". RetroManiac Magazine (in Spanish). No. 5. RetroManiac. pp. 102–111.
- 1 2 "HOT ACCESS To Techno Man 42回". Technopolis (in Japanese). Vol. 5, no. 52. Tokuma Shoten. November 1986. pp. 105–108.
- 1 2 Kotowski, Don (August 1, 2012). "Telenet Game Music Collection Vol. 1". Video Game Music Online. Archived from the original on 2022-04-06. Retrieved 2022-04-06.
- 1 2 3 4 5 6 7 8 9 Hayashi, Hiroki (2006). 『夢幻戦士ヴァリス』製作資料 - ヴァリス誕生秘話: 【 「ヴァリス」の開発母体となった幻のゲーム『少女不良伝説』…ヴァリス誕生秘話 】 - 『夢幻戦士ヴァリス』誕生秘話. 我楽多展 - GA・RAKU・TA・TEN (in Japanese). Archived from the original on 2006-08-27. Retrieved 2022-04-09.
- ↑ "「プログラムオリンピック2」". LOGiN (in Japanese). Vol. 4, no. 10. ASCII Corporation. October 1985. pp. 92–119.
- ↑ Hayashi, Hiroki (2006). 図書: - 前書き -. 我楽多展 - GA・RAKU・TA・TEN (in Japanese). Archived from the original on 2006-08-25. Retrieved 2022-04-09.
- 1 2 3 4 5 6 7 Szczepaniak, John (August 11, 2014). "横田 幸次 (YOKOTA, Kouji)". The Untold History of Japanese Game Developers. SMG Szczepaniak. pp. 574–644. ISBN 978-0992926007.
- ↑ メガROMソフト大: 日本テレネット - 夢幻戦士ヴァリス (PDF). MSX Magazine (in Japanese). No. 38. ASCII Corporation. December 1986. p. 161.
- ↑ "The Softouch - Software Information: 夢幻戦士ヴァリス". Oh!MZ (in Japanese). No. 56. SoftBank Creative. December 1986. p. 81.
- ↑ 夢幻戦士ヴァリス(PC-8801)の関連情報. Famitsu.com (in Japanese). Kadokawa Corporation. 2013. Archived from the original on 2022-03-19. Retrieved 2022-03-19.
- ↑ Yamashita, Akira (February 1987). "BGM・グラフィックス最高!— ヴァリス". Micom BASIC Magazine (in Japanese). No. 56. The Dempa Shimbunsha Corporation. pp. 272–273.
- ↑ "Famimaga July 3 1987" 夢幻戦士ヴァリス. Family Computer Magazine (in Japanese). Vol. 3, no. 12. Tokuma Shoten. July 3, 1987. pp. 174–175.
- ↑ "12 年の歳月で発売された全 1052 本のゲームタイトル! ファミコンソフ卜褰耋圍編: 1987". 懐かしファミコンパーフェクトガイド. Perfect Guide (in Japanese). Vol. 1. Magazine Box. April 21, 2016. p. 124. ISBN 978-4906735891.
- ↑ ソフトウェア一覧(ソフトライセンシー発売)| メガドライブ. SEGA HARD Encyclopedia (in Japanese). Sega. 2022. Archived from the original on 2020-06-26. Retrieved 2022-03-19.
- 1 2 3 "Fast Takes: Valis (Renovation)". Sega Visions. Vol. 1, no. 8. IDG. May–June 1992. p. 48.
- ↑ "News – Ubisoft in exclusive Megadrive Game Import Deal Shocker!". MegaTech. No. 1. EMAP. December 1991. p. 6.
- 1 2 3 "NEW GAMES CROSS REVIEW: 夢幻戦士ヴァリス (PCエンジンスーパーCD-ROM)". Famitsu (in Japanese). No. 171. ASCII Corporation. March 27, 1992. p. 38. (Transcription by Famitsu.com. Archived 2013-06-27 at the Wayback Machine)
- ↑ 夢幻戦士ヴァリス. PC Engine Fan (in Japanese). Vol. 4, no. 12. Tokuma Shoten. December 1, 1991. p. 48.
- ↑ Kitamura, Takakazu (August 28, 2002). "Project EGG、MSX「ヴァリス」など第9回ラインナップを公開 9月初旬にメガドライブ移植版「ワンダラーズ・フロム・イース」をリリース". GAME Watch (in Japanese). Impress Corporation. Archived from the original on 2020-09-22. Retrieved 2022-03-19.
- ↑ 「i revo ゲーム」で 100 種類以上のゲームが遊び放題の定額課金を開始 (PDF). i-revo (in Japanese). Internet Revolution. September 8, 2006. Archived (PDF) from the original on 2022-02-21. Retrieved 2022-03-19.
- ↑ Kitamura, Takakazu (October 16, 2003). "Project EGG、メガドラ作品を販売開始 「アークスオデッセイ」、「夢幻戦士ヴァリス」". GAME Watch (in Japanese). Impress Corporation. Archived from the original on 2020-08-14. Retrieved 2022-03-19.
- ↑ 【リリース】プロジェクトEGG,「夢幻戦士ヴァリス」を配信開始. 4Gamer.net (in Japanese). Aetas Inc. June 26, 2007. Archived from the original on 2019-07-13. Retrieved 2022-03-19.
- ↑ 『ファイナルブレイカー』、『夢幻戦士ヴァリス』がレトロゲーム配信サービス"プロジェクトEGG"にて配信開始. Famitsu.com (in Japanese). Kadokawa Corporation. February 24, 2015. Archived from the original on 2020-12-18. Retrieved 2022-03-19.
- 1 2 3 Venom, Dr. (August 2006). "Valis - Ascensão E Queda De Uma Serie". MSX Force (in Portuguese). No. 8. MSXRio. pp. 21–27.
- 1 2 プロジェクトEGG,「夢幻戦士ヴァリスCOMPLETE PLUS」を500本限定で発売. 4Gamer.net (in Japanese). Aetas Inc. November 24, 2011. Archived from the original on 2019-07-13. Retrieved 2022-03-19.
- ↑ Takizawa, Osamu (May 18, 2005). バンダイネットワークス、美少女アクションの元祖 Vフォン「夢幻戦士ヴァリス」を配信. GAME Watch (in Japanese). Impress Corporation. Archived from the original on 2020-12-15. Retrieved 2022-03-19.
- ↑ ボーダフォン向け美少女アクション「夢幻戦士ヴァリス」. ITmedia Mobile. ITmedia. May 18, 2005. Archived from the original on 2021-04-13. Retrieved 2022-03-19.
- ↑ 夢幻戦士ヴァリス — ムゲンセンシ ヴァリス. Konami. 2014. Archived from the original on 2015-05-06. Retrieved 2022-03-19.
- ↑ 夢幻戦士ヴァリス. PlayStation Official Site Software Catalog (in Japanese). Sony Interactive Entertainment. 2022. Archived from the original on 2021-08-15. Retrieved 2022-03-19.
- ↑ Yip, Spencer (May 2, 2014). "PlayStation Plus Japan Has Earth Defense Force 2017 Portable, Valis, And Ys III As Freebies". Siliconera. Curse LLC. Archived from the original on 2019-01-17. Retrieved 2022-03-19.
- ↑ Romano, Sal (June 15, 2021). "Valis: The Fantasm Soldier, Valis II, and Valis III coming to Switch – PC Engine reprints also planned". Gematsu. Archived from the original on 2021-08-14. Retrieved 2022-03-19.
- ↑ Romano, Sal (August 19, 2021). "Valis: The Fantasm Soldier Collection for Switch launches December 9 in Japan". Gematsu. Archived from the original on 2021-08-23. Retrieved 2022-03-19.
- ↑ Romano, Sal (November 11, 2011). "Valis: The Fantasm Soldier Collection coming west". Gematsu. Archived from the original on 2021-11-26. Retrieved 2022-03-19.
- ↑ 「夢幻戦士ヴァリスCOLLECTION」海外での配信を記念したセールがスタート. 4Gamer.net (in Japanese). Aetas Inc. February 10, 2022. Archived from the original on 2022-02-10. Retrieved 2022-03-19.
- ↑ Hagues, Alana (March 24, 2022). "Nintendo Download: 24th March (Europe)". Nintendo Life. Nlife Media. Archived from the original on 2022-05-14. Retrieved 2022-07-08.
- ↑ Reynolds, Ollie (March 31, 2022). "Nintendo Download: 31st March (North America)". Nintendo Life. Nlife Media. Archived from the original on 2022-05-18. Retrieved 2022-07-08.
- ↑ Whitehead, Thomas (July 14, 2021). "Evercade's 'Renovation Collection 1' Will Bring A Dozen Rare Games To The System – Features games never previously released in Europe". Nintendo Life. Nlife Media. Archived from the original on 2021-10-22. Retrieved 2022-03-19.
- ↑ Davison, Pete (March 22, 2022). "Short skirts and big swords in Valis: The Fantasm Soldier". Rice Digital. Rice Digital Ltd. Archived from the original on 2022-03-23. Retrieved 2022-03-23.
- ↑ Romano, Sal (May 24, 2022). "Valis: The Fantasm Soldier Collection II launches September 22 in Japan". Gematsu. Archived from the original on 2022-05-25. Retrieved 2022-05-25.
- ↑ Yarwood, Jack (October 20, 2022). "Retro-Bit Releasing 'Valis Collection' For Mega Drive/Genesis". Time Extension. Hookshot Media. Archived from the original on 2022-10-26. Retrieved 2023-05-13.
- ↑ "「夢幻戦士ヴァリス」,関連タイトル年末セールを開催。通常価格から20%オフ". 4Gamer.net (in Japanese). Aetas Inc. December 22, 2022. Archived from the original on 2022-12-22. Retrieved 2023-05-13.
- ↑ Romano, Sal (August 24, 2023). "Valis: The Fantasm Soldier Collection III launches December 7 in Japan". Gematsu. Archived from the original on 2023-08-25. Retrieved 2023-12-17.
- ↑ Kobayashi, Susumu (September 1987). 夢幻戦士ヴァリス. Wanpaku Comic (in Japanese). No. 24. Tokuma Shoten. pp. 107–138.
- ↑ Kobayashi, Shou (October 1987). 夢幻戦士ヴァリス. Wanpaku Comic (in Japanese). No. 25. Tokuma Shoten. pp. 155–170.
- ↑ 夢幻戦士ヴァリス. アニメビジョン Vol.11 (VHD) (in Japanese). Japan: Victor Company of Japan. November 1987. Retrieved 2022-03-21.
- ↑ Hayashi, Hiroki (2006). 【製作資料、広告、販促物、ファンレターなど】 - ウルフチーム時代のもの: 【「夢幻戦士ヴァリス」FC版 宣伝用ビデオ】. 我楽多展 - GA・RAKU・TA・TEN (in Japanese). Archived from the original on 2006-08-31. Retrieved 2022-04-09.
- ↑ Hirano, Kouta (April 25, 1999). Gamest Comics 進め!! 聖学電脳研究部 - 平野耕太 (in Japanese). Vol. 170. Shinseisha. pp. 1–250. ISBN 4-88199-590-1.
- ↑ Hayashi, Hiroki (2022). 【トップ】. 我楽多展 - GA・RAKU・TA・TEN (in Japanese). Archived from the original on 2021-06-10. Retrieved 2022-03-22.
- ↑ 「夢幻戦士ヴァリス」と「パワードリフト」のオリジナルサウンドトラックが発売. 4Gamer.net (in Japanese). Aetas Inc. April 1, 2022. Archived from the original on 2016-01-16. Retrieved 2022-03-22.
- ↑ Touge (June 13, 2022). わんぱっくコミック版「夢幻戦士ヴァリス」が電子書籍で復刻決定。徳間書店より6月16日発売. 4Gamer.net (in Japanese). Aetas Inc. Archived from the original on 2022-06-14. Retrieved 2023-06-09.
- 1 2 Rodríguez, José Miguel (December 1988). "Punto De Mira: Valis, El Soldado Fantasma – ¡Destruye al gran Chara! (Versión comentada: MSX)". Micromanía (in Spanish). Vol. 2, no. 7. Hobby Press. p. 28.
- 1 2 Le Gentil, Laurence (July 1988). "MSX: The Fantasm Soldier (Telenet/Arcade)". Arcades (in French). No. 10. Faurez-Mellet. p. 69. Archived from the original on 2022-03-08. Retrieved 2022-03-17.
- 1 2 Debels, Alfred; Herps, José (September 1989). "Software: The Fantasm Soldier "Valis"". MSX Gids (in Dutch). No. 24. Uitgeverij Herps. p. 34.
- 1 2 "Soft Review Part 1: 夢幻戦士ヴァリス". MSX Magazine (in Japanese). No. 39. ASCII Corporation. January 1987. pp. 76–77.
- ↑ "MSX: Fantasm Soldier - La Ville Infernale". Micro News (in French). No. 6. Sandyx. November–December 1987. p. 22.
- ↑ MSX Boixos Club (December 1988). "The Fantasm Soldier: En Busca De La Paz - Las fuerzas malignas se han apoderado del reino de IRIS. Deberás encarnar a la bella VALIS y retornar la paz al reino, sustrayendo la Piedra del Poder al Gran Mago KROTAR". MSX Club (in Spanish). No. 47. Manhattan Transfer. pp. 26–28.
- ↑ van Roshum, Jan (March 1990). "Nieuwe Software: The Fantasm Soldier" (PDF). MSX Club Magazine (in Dutch). No. 28. DAInamic VZW. p. 54. Archived (PDF) from the original on 2022-03-18. Retrieved 2022-03-10.
- ↑ "Famicom ROM Cassette All Catalog '91 全787本 5月10日号特別付録 - 夢幻戦士ヴァリス". Family Computer Magazine (in Japanese). Vol. 7, no. 9. Tokuma Shoten. May 10, 1991. p. 92.
- 1 2 Stiller, Heinrich (June 1992). "Konsolen Konvertierungen: Ninja-Heidis Greifen An - Legend of A Fantasm Soldier (Mega Drive)". Aktueller Software Markt (in German). No. 64. Tronic Verlag. p. 122.
- 1 2 "BEメガドッグレース – 夢幻戦士ヴァリス". Beep! Mega Drive (in Japanese). No. 28. SoftBank Creative. January 1992. p. 31. Archived from the original on 2022-03-18. Retrieved 2022-03-17.
- 1 2 Kun, Kaneda (February 1992). "Megadrive Review: Sid of Valis". Consoles + (in French). No. 6. M.E.R.7. pp. 74–75.
- 1 2 "NEW GAMES CROSS REVIEW: 夢幻戦士ヴァリス (メガドライブ)". Famitsu (in Japanese). No. 158. ASCII Corporation. December 27, 1991. p. 42. (Transcription by Famitsu.com. Archived 2018-03-11 at the Wayback Machine).
- 1 2 Prézeau, Olivier (February 1992). "Console News - Megadrive: Valis". Joystick (in French). No. 24. Sipress. p. 126.
- 1 2 Knauf, Andreas (February 1992). "Test: Mädels In Action - Fantasm Soldier (Mega Drive)". Video Games (in German). No. 6. Markt & Technik. p. 33.
- 1 2 "The Profile: Mega Drive - Valis (Import)". Sega Pro. No. 18. Paragon Publishing. April 1993. p. 68.
- ↑ "Mega Drive & Game Gear All Catalog '93 7月号特別付録 - 夢幻戦士ヴァリス". Mega Drive Fan (in Japanese). Vol. 5, no. 7. Tokuma Shoten. July 15, 1993. p. 32.
- ↑ メガドラ読者レース. Sega Saturn Magazine (in Japanese). No. 9. SoftBank Creative. September 1995. p. 85. Archived from the original on 2021-03-14. Retrieved 2022-03-17.
- ↑ Pitt, Adrian (May 1992). "Advance Play! (Mega Drive): Valis". Sega Force. No. 5. Europress Impact. p. 76.
- ↑ Normal, Abby (June 1992). "Genesis ProReviews: Valis". GamePro. No. 35. IDG. p. 56.
- ↑ 夢幻戦士ヴァリス. Continue メガドライブ大全 (in Japanese). Ohta Publishing. September 29, 2004. p. 106. ISBN 9784872338805.
- 1 2 Harbonn, Jacques (May 1992). "Super CD-ROM Review: Valis - The Legend of a Fantasm Soldier". Consoles + (in French). No. 9. M.E.R.7. pp. 58–59.
- 1 2 Querleux, Philippe (May 1992). "Console Test: The Legend of a Fantasm Soldier (CoregrafX Super CD)". Gen4 (in French). No. 44. Computec. p. 141.
- 1 2 Morisse, Jean-François; Demoly, Jean-Marc (June 1992). "PC Engine: Valis Revient Faire Un Carton! - Valis". Joypad (in French). No. 9. Challenge. pp. 120–121.
- 1 2 Demoly, Jean-Marc (May 1992). "Console News: Valis (Super CD-ROM)". Joystick (in French). No. 27. Sipress. p. 167.
- 1 2 "新レビュー作戦!! - 夢幻戦士ヴァリス". Gekkan PC Engine (in Japanese). No. 43. Shogakukan. April 1992. p. 156.
- ↑ "PC Engine All Catalog '93 10月号特別付録 - 夢幻戦士ヴァリス". PC Engine Fan (in Japanese). Vol. 6, no. 10. Tokuma Shoten. October 1, 1993. p. 32.
- ↑ Patterson, Eric L. (April 1999). "The Graveyard: The Legend Of A Fantasm Soldier Valis". GameFan. Vol. 7, no. 4. Shinno Media. pp. 76–77.
- ↑ Thomas, Lucas M. (17 October 2008). "Retro Remix: Top 10 Unreleased TurboGrafx Titles - Our Virtual Console countdown continues, as we take a look at the top ten titles from Hudson's two Turbos". IGN. Ziff Davis. Archived from the original on 2022-03-08. Retrieved 2022-03-17.
- ↑ Milne, Rory (May 22, 2014). "Minority Report: Japanese Warriors". Retro Gamer. No. 129. Imagine Publishing. p. 45.
- ↑ Mizuguchi, Makoto (April 7, 2010). "「死んでいた方がよかったゲーム」-復活したのが間違いだった?". Inside Games (in Japanese). IID, Inc. Archived from the original on 2010-07-04. Retrieved 2022-06-03.
- ↑ Kalata, Kurt (January 29, 2012). "Valis X". Hardcore Gaming 101. Archived from the original on 2022-02-03. Retrieved 2022-06-03.
- ↑ "夢幻戦士ヴァリス". Comic Valkyrie (in Japanese). Kill Time Communication. 2012. Archived from the original on 2021-06-14. Retrieved 2022-06-03.
- ↑ Davison, Pete (February 13, 2023). "Violet Wisteria is an unabashedly old-school homage to Valis". Rice Digital. Rice Digital Ltd. Archived from the original on 2023-03-19. Retrieved 2023-05-14.