EverMoor
PublishersGames Adventure
Years active~1990 to unknown
GenresRole-playing, medieval fantasy
LanguagesEnglish
Players12
Playing timeFixed
Materials requiredInstructions, order sheets, turn results, paper, pencil
Media typePlay-by-mail or email

EverMoor is a closed-end, computer-moderated, play-by-mail (PBM) game.[lower-alpha 1] It was published by Games Adventure.

History and development

EverMoor was a close-ended, computer-moderated fantasy PBM game.[1] It was published by Games Adventure.[1] John Brush was the designer.[2] Patrice Moriarity provided the artwork.[2] J.W. Akers-Sassaman compared it to Adventurer Kings, Hyborian War, and Legends.[3] Richard L. Smith considered it similar to Alamaze, Earthwood, Epic, and Dark Blades.[4]

Gameplay

The game was set in a medieval fantasy world played on 30×35 hex map.[1] 12 players die for domination. Conquest is central, with economics also a key factor.[3] Players could choose from five races: elf, dwarf, gnome, and human.[5] Victory required "a player ... to convert all enemies to allies or destroy all his enemies", according to Richard L. Smith.[4]

Reception

J.W. Akers-Sassaman reviewed the game in the November 1991 issue of Flagship, stating, "Despite a few flaws, the game is reasonably easy to play, challenging but not too complex, mostly due excellent balance between economic development and military adventurism."[1] Stephen Cummings reviewed the game in a May–June issue of Paper Mayhem, calling it "an incredible game".[6]

See also

Notes

  1. In a letter in the May–June 1990 issue of Paper Mayhem, Denise Brush from Games Adventure clarified that the first E and M in the name were capitalized.

References

Bibliography

  • Akers-Sassaman, J.W. (November 1991). "EverMoor". Flagship. No. 34. pp. 44–45.
  • Cummings, Stephen (May–June 1990). "EverMoor Brings New Life". Paper Mayhem. No. 42. p. 25.
  • Editors (March–April 1990). "Meet Patrice Moriarty". Paper Mayhem. No. 41. p. 44.
  • Mulady, Kathy (March–April 1990). "EverMoor". Paper Mayhem. No. 41. pp. 41–43.
  • Smith, Richard L. (July–August 1990). "EverMoor: Discoveries in a Medieval Fantasy". Paper Mayhem. No. 43. p. 30.

Further reading

  • Gupta, Maya (March–April 1991). "EverMoor". Paper Mayhem. No. 47. p. 22.
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